
Pixelmon
Pixelmon adds many aspects of the Pokémon into Minecraft, including the Pokémon themselves, battling, trading, and breeding. Pixelmon also includes an assortment of new items, including prominent items like Poké Balls and TMs, new resources like bauxite ore and Apricorns, and new decorative blocks like chairs and clocks.
Tags
Creators
Details
9.3.16
Compatibility
Changes
Changes
- All advancements now display a toast notification on completion. Chat messages are reserved for special advancements.
- Mega Starmie has been added to the spawning pool.
- Mega Dragonite has been added to the spawning pool.
- Added tooltips for the Hisuian Poké Balls.
- Updated Korean translations.
Fixes
- 23378 Fixed an issue where critical captures with Hisuian Poké Balls would loop the capture message and grant infinite experience in battle without catching the Pokémon.
- Fixed Pokémon caught from inside a battle being unable to be sent out into the world or to evolve when reaching their level-up criteria.
- 23346 Fixed Hisuian Poké Balls flashing between their texture and the missing texture while shaking.
- Fixed Mega Charizard X and Y appearing much smaller than intended.
- Fixed Hoopa not changing size when switching forms.
- Fixed some Pokémon's relative size not being maintained through evolution.
- Fixed sprite items being incorrectly turned into Missingno sprites when stacks already had new format data, or when no old data was present.
- Fixed a crash that occurred when throwing a Poké Ball into the void in The End.
- Fixed Mega Darkrai's missing texture and emissive files; corrected animation track names.
- Fixed Raikou's tail rendering with the wrong colours due to a UV unwrap error.
- 23343 Fixed Chandelure being unable to Mega Evolve.
- Fixed cosmetic items not displaying the correct result when the same ID was used for multiple cosmetics.
- 23346 Fixed taking a fossil out of the cleaner before it finishes still counting toward the cleaned fossils statistic.
Battle
- Rewrote battle animations so switch-out and health bar animations play in proper order. Resolves chained health animations (Pin Missile and similar moves) jumping back and forth between hits, and the battle UI ending before the health bar animation completed.
- Health updates now use the actual current value rather than relative differences, preventing the bar from drifting after a desync.
- Fixed Substitute's HP being off by one due to a rounding issue.
- Fixed wild Pokémon forced switches not working correctly.
- Fixed health bars snapping incorrectly when switching Pokémon.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:59ZceYlU:LqFrsWa8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:59ZceYlU:LqFrsWa8"
}
