2.0.0
Compatibility
Changes
This is a huge update, so let me try and break it down using as many details/features that I can remember.
-Rewrote the biome generation. it should be more efficient now. -Reorganized the whole creative inventory -Fixed leaf carpet and hedge color correction. -Overhauled the config to allow enabling/disabling of almost every feature -Added missing walls/stairs/slab variants of Cometstone and Cosmite -Added Aerial Stone set, as well as Aerial Dirt, Grass, and Grass Block -Redwood Trees now have their chance to spawn in Plains biomes -Added missing Signs, Hanging Signs, Ladders, Boats, and Chest Boat variants for all thirty tree types -A majority of basic trees now have more variance to their structure -Added Sappy Maple Logs and bottles of Sap. -Added Maple tree leaf variants -Added Snakewood trees and woodset -Added Dogwood trees and woodset -Added Palm trees that generate with Coconuts. -Added a mini Coconut "wood set" -Added Skai trees and woodset -Added Cloudpuff trees and woodset -Added Zestwood trees and woodset, as well as Lemons -Added back the Saguaro features -Added a lot of new flowers -Fixed End Surface layers for the three biomes. -Added the Mushroom grotto biome, a Nether biome full of fungal features -Imrpoved the Desolate Grotto -Added the Somatic Sanctuary, a Nether biome consisting of Mushrooms and Mytocerilum trees. -Added the Maple Forest, home to a lot of Maple trees and the Honeysuckle flower -Added the Silverbell Botchu, full of Silverbell, Birch, and Dogwood trees, as well as Silverweed. -Added the Ebony Clearing. home to Ebony trees, Ebonytwirls, and an overall dark atmosphere. -Added the Natura Forest, a biome consisting of trees that originate from the classic Natura mod. -Added the Saguaro Desert, a Desert biome consisting of big Saguaro cacti. -Added the Skydiyo Meadow, a mountainous biome of blue and sky delights.
And probably other hugs here and there that are fixed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:C17BAFqo:nruastnn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:C17BAFqo:nruastnn"
}

