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Licensed MPL-2.0
Published 6 months ago
Updated 2 days ago
All versions
1.5
Release
Plants & Zombies 1.52 days ago 3,714
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
General:
- Plantz Flag will now power-up nearby plants, reducing their cooldown by 20%. This effect does not stack.
- When placing plants in plant pots, their initial rotation will be orientated the same as the pot.
- While a plant is equipped using the Plant Pot Helmet, you can place them back in plant pots by shift clicking.
- Added Brainz Alloy
- Drops from Grave Loot, Raid rewards, Robot Zombies, Super Brainz, Gargantuar, and various other methods.
- Used for crafting blocks and special zombie tech.
- Added Brainz Alloy block set
- Blocks include: Brainz Alloy Block, Stairs, Slab, Treaded Brainz Alloy Block, Reinforced Brainz Alloy Block, and Brainz Alloy Fences.
- Added Gardening Gloves
- Can be obtained from a level 3 farmer or from raid rewards.
- Lets players pet plants with right-click or pick-up and hold one plant by shift-clicking.
- Can harvest crops with right click and can auto replant when the player has the right seeds/crops in their inventory.
- Can also be used to roll Wall Nuts by punching them.
- Farmer Villagers trades have been added or changed.
- Level 1: An emerald for 32 Sun.
- Level 2: Watering Can and Potatomine seeds.
- Level 3: Gardening Gloves.
- The Solar Battery can now be crafted with 4 x brainz alloy, 1 x reinforced brainz alloy block, 1 x daylight detector, and 2 x glass.
- Added Dye Blaster
- Has a 40% chance to consume dye as ammo.
- Players and mobs shot with the blaster will be given the "painted" mob effect.
- Added Balloons
- Balloons are attached to leads by default and can be tied to other mobs and fences.
- A single Balloon will pull the holder upward slightly. By carrying enough balloons, you can negate fall damage or even begin to float.
- Balloons can be crafted with phantom membrane, a wind charge, and string
- Added Gravestone Block
- Zombies will emerge from the ground near the gravestone during the night, during thunderstorms, or in certain spooky biomes.
- Added The Graveyard biome
- Added Garden Gnome Blocks
- Added the Lawn Flamingo Block
- Added The Mail Collection Box
- Can be triggered with redstone to automatically send mail to a selected mailbox.
- Added Tacos as a food item. It can be received as a raid reward or crafted with ingredients from Farmer's Delight.
- The Football Helmet now gives increased speed and step height while sprinting. Nearby Mobs will also be knocked back.
- Added "Freeze" Mob Effect
- Freezes players and mobs in place.
- Added "Chilled" Mob Effect
- Slows players and mobs down.
- Added "Painted" Mob Effect
- The effect will cover the player's screen with the dye color of the effect
- Added "Hero of the Garden" Effect
- While the effect is active, interacting with a mailbox will grant loot for each completed wave in the raid.
Plants:
- Added Electric Peashooter
- Acquired by striking a peashooter with lightning.
- Added Lightning Reed
- Found in swamps and near rivers during a thunderstorm.
- Added Tangle Kelp
- Found in swamps and mangroves.
- Added Explode-O-Nut
- Acquired from Wall Nut zen-gardening.
- Added Grave Buster
- Found in the Graveyard and Pale Garden biomes.
- Can be used on Gravestones to acquire Grave Loot.
- Added Winter Melon
- Acquired from Melon Pult zen-gardening while in cold biomes.
- Added Ice Shroom
- Found in icy biomes.
- Snow Peas will now apply the Chilled mob effect rather than Slowness and Weakness.
- Added plant transformations
- Some plants can be transformed into other plants under certain conditions.
- Added Seed Packet Mutations
- When zen-gardening a plant, seeds for a different plant type may be produced instead.
- Wall Nut has an 8% chance to produce Explode-O-Nut seeds.
- Explode-O-Nut has an 40% chance to produce Wall Nut seeds.
- Electric Peashooter has a 95% chance to produce Peashooter seeds.
- Peashooter has a 10% chance to produce Repeater seeds. 33% for Fire Peashooter in hot biomes. 40% for Electric Peashooter while thundering.
- Repeater has a 60% chance to produce Peashooter seeds.
- Melonpult has a 20% chance to produce Winter Melon seeds in cold biomes.
- Winter Melon has a 75% chance to produce Melonpult seeds.
- When zen-gardening a plant, seeds for a different plant type may be produced instead.
- Repeaters no longer spawn naturally.
- Wall Nuts can now be rolled around by either using Gardening Gloves or by being pushed with a piston.
Zombies:
- Updated the Zombie Raid event.
- Added new raid music by @Patrika
- Wild plants within the radius of the raid will vanish, and new plants will not spawn in the area until the raid has been complete.
- After losing a raid, all the zombies in the raid will vanish and no rewards will be given.
- The amount of waves a raid is determined by: (A base of 2) + (bad omen level * 2) + (the game's difficulty: 0, 1, 2, or 3) + (2 if the end credits have been seen).
- Using another Bad Omen potion during a raid will extend the raid by the potion's amplification level. Unless the raid is already in its final wave.
- After the end credits have been seen, waves during a raid will be more challenging.
- Added Special wave types:
- "Bucket Brigade" can occur during waves 1–4.
- "Half-time Showdown" can occur during waves 2–6.
- "Winter Wonderland" can occur during waves 5–9.
- "Pirate Invasion" can occur during waves 9–15.
- "Robo Army" can occur during waves 12–16. (Only after the end credits have been seen)
- "League of Awesome" can occur during waves 13–19. (Only after the end credits have been seen)
- When a raid has been completed, all players participating in the raid will receive the "Hero of the Garden" effect.
- Special waves add unique loot to the reward item pool when interacting with a mailbox.
- Every 5 waves completed will add an item from the party loot table.
- Party Loot Includes:
- Tacos
- Balloons
- Lawn Flamingos
- Garden Gnomes
- Party Loot Includes:
- Added Desert, Snow, Pirate, and Balloon Variants for the Browncoat Zombie.
- The pirate browncoat will spawn during the "Pirate Invasion" special wave.
- The snow browncoat will spawn during the "Winter Wonderland" special wave.
- Browncoats that spawn with balloons have a 33% chance to be a balloon browncoat.
- Browncoats that spawn in the desert have a 75% chance to be a desert browncoat.
- Added a Yeti and Pirate Variants for the Imp,
- Yeti Imps apply the Chilled mob effect and spawn during the "Winter Wonderland" special wave.
- Pirate Imps spawn in an explosive barrel and during the "Pirate Invasion" special wave.
- Added a Pirate Variant for Gargantuar that spawns during the "Pirate Invasion" special wave.
- Added Engineer Zombie
- Will avoid players and plants and will attempt to build zombie bots to attack.
- Added Soldier Zombie
- Uses the dye blaster.
- Added Grave Digger
- Each Zombie raid was a 15% chance to spawn exactly one Grave Digger during any wave.
- Will dig up gravestones while targeting an entity.
- After the grave digger has dug up 4–6 graves, it will retreat.
- Added Robo Zombie
- Spawns during the "Robo Army" special wave.
- Added Pirate Captain Zombie
- Spawns during the "Pirate Invasion" special wave.
- Added Super Brainz
- Spawns during the "League of Awesome" special wave.
- Zombies will now attack Wall Nuts when walking into them.
Technical Changes
- Items that have the Block Projectile item component will no longer deflect piercing projectiles.
- Added BrainzAlloyCost item component.
- Added configuration options.
paz-server.json:poweredUpCooldownReduction– This value will reduce the cooldown for powered up plants. (default is a 20% reduction)alloyCost– A list of entity ids paired with an integer.
paz-client.json:showHiddenItemsInCreativeTab– Enables some W.I.P items in the creative tab.hideRaidUi– Hides the zombie raid UI.
- Added
seed_mutationdata directory.- The path for editing Seed Mutations is:
data/<namespace>/seed_mutation/<entity_name>.json - Entry Format:
mutations- A list of mutation objects.biome- A biome or biome tag list.weather-"clear","rain","thunder".time-"day","night", or a ranged value:{ "min": 0, "max": 12000 }chance- value between 0-1. (defaults to 1.0)result- An entity id. (Required)
- Mutation objects are evaluated from top to bottom, the first mutation that matches the conditions will be accepted.
Example file:
{ "mutations": [ { "weather": "thunder", "chance": 0.4, "result": "plantz:electric_peashooter" }, { "biome": "#plantz:plant/has_fire_peashooter", "chance": 0.33, "result": "plantz:fire_peashooter" }, { "chance": 0.1, "result": "plantz:repeater" } ] }- Datapacks or other mods can add or replace these files to change mutation rates and conditions.
- The path for editing Seed Mutations is:
- Added
plant_iconitem model type.- Used for displaying icons on seed packets and on the gardening glove.
- Using a resource pack or mod, you can add custom icons for any entity type in the game.
- Add an icon .png to
assets/<namespace>/models/plant_icon/<entity_name>.png. And add a model .json toassets/<namespace>/models/plant_icon/<entity_name>.json.
Example setup:
- Model json:
assets/minecraft/models/plant_icon/pig.json
{ "parent": "minecraft:item/generated", "textures": { "layer0": "minecraft:item/plant_icon/pig" } }- Icon png:
assets/minecraft/models/plant_icon/pig.png
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:52I7r11d:h5IQuOb1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:52I7r11d:h5IQuOb1"
}

