Tags
Creators
Details
5
Compatibility
Changes
Skinwalker
Difficulty
- Added difficulty
- Every player has their own separate difficulties which they can control with the command:
/trigger skinwalker.difficulty set <value> valuecan be set to0,1or2- The difficulty is set to Normal by default for all players.
- Every player has their own separate difficulties which they can control with the command:
Normal
Skinwalker deals 10 damage upon contact. (5 Hearts)
Hard
Skinwalker deals 15 damage upon contact. (7.5 Hearts)
Nullscaper
Skinwalkers have halved spawn time. Two additional skinwalkers spawn. Skinwalkers always kill regardless of health upon contact.
General
- Death messages now indicate if a player got killed by their skinwalker.
- Fixed player skinwalkers stopping when the player chose to disable them.
- Added failsafe for if getting the player's name failed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KUde6nhk:8Uye3D1b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KUde6nhk:8Uye3D1b"
}

