Included content
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The first Minecraft 1.21.1 release, available for Fabric and NeoForge. This brings the work from the development builds into one release.
NeoForge configuration loading racing with other mods during parallel initialization. Load PlayerEx settings in queued common setup so existing values are read reliably.
Language-file rejection that caused missing labels and broken tooltips. The build now rejects non-string translations before packaging.
The mob-kill crash when the defeated entity has no Luck attribute.
Relic armor cube rotations that left model parts misaligned.
Saved health being clamped to 20 before login attribute reconciliation.
Multi-level purchase costs, reset retention, refund bounds and the original operator command structure.
Inventory-button hover borders, header placement and XP-label alignment.
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4UKlJSdk:Nfnyb5TL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4UKlJSdk:Nfnyb5TL"
}