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Licensed LGPL-3.0-only
Published 4 months ago
Updated 3 months ago
All versions
0.2.3a
Alpha
PmWeather Flowing Fluids Compat 0.2.3a3 months ago 115
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Any compatible version
Changes
- Draining now properly functions again
- Fixed some config options not working
- Redid how water is spawned in via rain, uses a hybrid approach with water random ticks and placing small amounts of water on land
- Switched over most code interactions with flowing fluids over to FF api
- Some other stuff
- IMPORTANT NOTE: When rain stops as of now expect quite a large TPS spike, I plan on fixing this in the next update (this was solved in earlier builds via a dynamic drain chance but that got phased out due to thinking the issue was solved and just general code mess).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:T6u52m1X:KEk6Eauo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:T6u52m1X:KEk6Eauo"
}
