PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

Mod

Doing cool stuff with compressed air

Client and server EquipmentTechnology

88.5k downloads
83 followers
Created2 years ago
Updated18 days ago

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6.0.9+mc1.20.1

Changelog

Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new API methods to check and set the enablement of Pneumatic Armor upgrades
  • If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
    • When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
    • This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
    • PNC doesn't do this itself, but it adds a hook for other mods to use...
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

Dependencies

Files

pneumaticcraft-repressurized-6.0.9+mc1.20.1.jar(10.23 MiB) Primary Download
pneumaticcraft-repressurized-6.0.9+mc1.20.1-api.jar(177.64 KiB) Download

External resources



Project members

desht

Owner


Technical information

License
LGPL-2.1-only
Client side
required
Server side
required
Project ID