PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

Mod

Doing cool stuff with compressed air

Client and server EquipmentTechnology

87.9k downloads
83 followers
Created2 years ago
Updated15 days ago

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This release is built for Neoforge, and will not work on MinecraftForge!

[7.0.0]

Added

1.19.2-4.3.15

by desht on Apr 21, 2024
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Added

  • Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
    • See pressurized_spawner_min_pressure config setting in common config
  • Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
    • Thanks @ozraru
    • This can be added to programmable Drones only, not the cheaper pre-programmed Drones

Fixed

  • Fixed Drone redstone emission not working
  • Fixed tag display in the Tag Workbench GUI getting cut off after a few rows

Added

  • Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
    • Thanks @ozraru
    • This can be added to programmable Drones only, not the cheaper pre-programmed Drones

Fixed

  • Fixed Pneumatic Armor keybinds not always working after they are initially set up
  • Fixed some outdated manual text regarding Pressure Chamber Interface descriptions
  • Fixed Radiation Shielding Upgrade (for Mekanism radiation) recipe
  • Fixed Reach Distance armor upgrade not getting reset if Pneumatic Chestplate is removed
  • Fixed Drone redstone emission not working

Added

  • Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
    • See pressurized_spawner_min_pressure config setting in common config

Fixed

  • Overhauled Redstone Tube Module implementation, improving timing consistency and server performance
    • Thanks @ShBLOCK
  • Fixed server crash if a drone is summoned via commands
    • Drones aren't supposed to be created this way, but also shouldn't crash completely
  • Fixed right-clicking a tube module with a block in hand also wrongly placing the block

1.19.2-4.3.14

by desht on Jan 8, 2024
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Fixed

  • Fixed issue where Thermostat Module didn't always pick up temperature changes in monitored block

Added

  • Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
    • Measures the temperature of the block it's facing and converts to a redstone signal
    • Use a Redstone Module on the same colour channel to output the signal

Fixed

  • Fixed Liquid Hopper not immediately updating comparator output level when fluid level changed
  • Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
    • Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way
  • Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent

1.19.2-4.3.13

by desht on Dec 30, 2023
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Added

  • Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
    • Measures the temperature of the block it's facing and converts to a redstone signal
    • Use a Redstone Module on the same colour channel to output the signal

Fixed

  • Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent

1.19.2-4.3.12

by desht on Dec 20, 2023
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Fixed

  • Fixed Thermopneumatic Processing Plant comparator "has work" output
    • It wasn't taking fullness of the output into account - it does now
  • Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
    • Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way

1.18.2-3.6.4

by desht on Dec 3, 2023
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Fixed

  • Fixed hang on world unload with a lit kerosene lamp (backported fix from 1.19.2)

Added

  • Added client config setting jackhammer_hud (default: true) to control the display of the Jackhammer mode overlay

Fixed

  • Fixed crash in Assembly system caused by missing machine
  • Fixed Thermopneumatic Processing Plant comparator "has work" output
    • It wasn't taking fullness of the output into account - it does now
  • Fixed the Patchouli manual not working with latest Patchouli release (1.20.1-83)

1.19.2-4.3.11

by desht on Nov 24, 2023
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  • Fixed crash in Assembly system caused by missing machine
  • Added client config setting jackhammer_hud (default: true) to control the display of the Jackhammer mode overlay

1.19.2-4.3.10

by desht on Nov 14, 2023
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Fixed

  • Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
    • Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
  • Fixed Crop Supports not actually doing any growth tick acceleration!
  • Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
  • Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
  • Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
  • Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
    • Now logs an error instead and shows which fluid was at fault; this fluid will not be useable as temperature-based fuel in compressors

6.0.11+mc1.20.1

by desht on Nov 12, 2023
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Added

  • Sentry Turrets, Drones and Miniguns can now take a Creative Supply Upgrade
    • When installed, those things have infinite ammunition and air (where applicable)

Fixed

  • Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
    • Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
  • Fixed Crop Supports not actually doing any growth tick acceleration!
  • Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
    • Now logs an error instead and shows which fluid was at fault; this fluid will not be usable as temperature-based fuel in compressors
  • Fixed textfield focus problems for Minimum Order Size GUI side tab for logistics frames

[6.0.10]

Added

  • Added "Allow Drone Pickup" option to the Standby programming widget
    • When checked, drones in standby mode can be picked up by other entities (boats, minecarts...) regardless of the global drones_can_be_picked_up setting

Fixed

  • Fixed case where equipping a piece of Pneumatic Armor over another piece of Pneumatic Armor didn't trigger a re-init of the armor
  • Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
  • Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
  • Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
  • Fixed PNC fluids not being replaceable (was impossible to place blocks to fill in an oil lake, for example)
  • Fixed server startup failing when in dev environment (launched via 'runServer')

1.19.2-4.3.9

by desht on Oct 10, 2023
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Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

6.0.9+mc1.20.1

by desht on Oct 10, 2023
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Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new API methods to check and set the enablement of Pneumatic Armor upgrades
  • If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
    • When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
    • This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
    • PNC doesn't do this itself, but it adds a hook for other mods to use...
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

1.18.2-3.6.3

by desht on Oct 1, 2023
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3.6.3

Changed

  • Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
    • Adjustable in common config; see vortex_cannon_player_boost_rate
    • This limit was added since over-fast speed modifications can cause server performance issues

Fixed

  • Optimised block shape calculations a lot, meaning shorter mod startup time

3.6.2

Fixed

  • Fixed crash when wrenching blocks from the Create mod (0.5.1c - latest 1.18.2 release) with the Pneumatic Wrench

6.0.8+mc1.20.1

by desht on Sep 28, 2023
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Fixed

  • Added missing manual page for the Reinforced Air Canister
  • Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
  • Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
    • Thanks @johalun
  • Fixed Jackhammer not breaking blocks when Shift was held
    • Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
  • Fixed Harvesting drone widget not recognising Bamboo as harvestable
    • This 1.19.2 feature got missed in the port to 1.20
  • Fixed Minigun basic ammo wrongly using the armor-piercing damage source
  • Fixed Minigun damage sources have a null direct source entity (meaning the shooter couldn't be reliably identified for aggro or protection purposes)

1.19.2-4.3.8

by desht on Sep 25, 2023
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Fixed

  • Added missing manual page for the Reinforced Air Canister
  • Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
  • Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
    • Thanks @johalun
  • Fixed Jackhammer not breaking blocks when Shift was held
    • Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
  • Suppressed server log message about missing villager trades when scanning for Amadron trades
    • Message was annoying, and there actually valid situations where a villager entity might have trades of a particular level
  • Fixed issue with Omnidirectional and Liquid Hoppers not paying attention to installed upgrades when placed back down after breaking
    • Input direction was also not always correctly remembered

6.0.7+mc1.20.1

by desht on Sep 15, 2023
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Fixed

  • Fixed problem with Pneumatic Armor and various keypresses (media volume controls in particular) causing spurious sounds to be played

External resources



Project members

desht

Owner


Technical information

License
LGPL-2.1-only
Client side
required
Server side
required
Project ID