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Added
Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
See pressurized_spawner_min_pressure
config setting in common config
Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
Thanks @ozraru
This can be added to programmable Drones only, not the cheaper pre-programmed Drones
Fixed
Fixed Drone redstone emission not working
Fixed tag display in the Tag Workbench GUI getting cut off after a few rows
Added
Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
Thanks @ozraru
This can be added to programmable Drones only, not the cheaper pre-programmed Drones
Fixed
Fixed Pneumatic Armor keybinds not always working after they are initially set up
Fixed some outdated manual text regarding Pressure Chamber Interface descriptions
Fixed Radiation Shielding Upgrade (for Mekanism radiation) recipe
Fixed Reach Distance armor upgrade not getting reset if Pneumatic Chestplate is removed
Fixed Drone redstone emission not working
Added
Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
See pressurized_spawner_min_pressure
config setting in common config
Fixed
Overhauled Redstone Tube Module implementation, improving timing consistency and server performance
Fixed server crash if a drone is summoned via commands
Drones aren't supposed to be created this way, but also shouldn't crash completely
Fixed right-clicking a tube module with a block in hand also wrongly placing the block
Fixed
Fixed issue where Thermostat Module didn't always pick up temperature changes in monitored block
Added
Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
Measures the temperature of the block it's facing and converts to a redstone signal
Use a Redstone Module on the same colour channel to output the signal
Fixed
Fixed Liquid Hopper not immediately updating comparator output level when fluid level changed
Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way
Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent
Added
Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
Measures the temperature of the block it's facing and converts to a redstone signal
Use a Redstone Module on the same colour channel to output the signal
Fixed
Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent
Fixed
Fixed Thermopneumatic Processing Plant comparator "has work" output
It wasn't taking fullness of the output into account - it does now
Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way
Fixed
Fixed hang on world unload with a lit kerosene lamp (backported fix from 1.19.2)
Added
Added client config setting jackhammer_hud
(default: true) to control the display of the Jackhammer mode overlay
Fixed
Fixed crash in Assembly system caused by missing machine
Fixed Thermopneumatic Processing Plant comparator "has work" output
It wasn't taking fullness of the output into account - it does now
Fixed the Patchouli manual not working with latest Patchouli release (1.20.1-83)
Fixed crash in Assembly system caused by missing machine
Added client config setting jackhammer_hud
(default: true) to control the display of the Jackhammer mode overlay
Fixed
Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
Fixed Crop Supports not actually doing any growth tick acceleration!
Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
Now logs an error instead and shows which fluid was at fault; this fluid will not be useable as temperature-based fuel in compressors
Added
Sentry Turrets, Drones and Miniguns can now take a Creative Supply Upgrade
When installed, those things have infinite ammunition and air (where applicable)
Fixed
Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
Fixed Crop Supports not actually doing any growth tick acceleration!
Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
Now logs an error instead and shows which fluid was at fault; this fluid will not be usable as temperature-based fuel in compressors
Fixed textfield focus problems for Minimum Order Size GUI side tab for logistics frames
[6.0.10]
Added
Added "Allow Drone Pickup" option to the Standby programming widget
When checked, drones in standby mode can be picked up by other entities (boats, minecarts...) regardless of the global drones_can_be_picked_up
setting
Fixed
Fixed case where equipping a piece of Pneumatic Armor over another piece of Pneumatic Armor didn't trigger a re-init of the armor
Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
Fixed PNC fluids not being replaceable (was impossible to place blocks to fill in an oil lake, for example)
Fixed server startup failing when in dev environment (launched via 'runServer')
Added
Added new area type for the Area progwidget (and Area GPS Tool): Torus
Thanks @johalun
P1 is assumed to be in the center of the torus
When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
E.g. @player(team=team1)
matches players on team "team1"
Fixed
When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
This allows blocks with custom namespaces to be registered, e.g. via KubeJS
Existence of the block in the block registry is still checked for, of course
Added
Added new area type for the Area progwidget (and Area GPS Tool): Torus
Thanks @johalun
P1 is assumed to be in the center of the torus
When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
Added new API methods to check and set the enablement of Pneumatic Armor upgrades
If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
PNC doesn't do this itself, but it adds a hook for other mods to use...
Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
E.g. @player(team=team1)
matches players on team "team1"
Fixed
When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
This allows blocks with custom namespaces to be registered, e.g. via KubeJS
Existence of the block in the block registry is still checked for, of course
3.6.3
Changed
Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
Adjustable in common config; see vortex_cannon_player_boost_rate
This limit was added since over-fast speed modifications can cause server performance issues
Fixed
Optimised block shape calculations a lot, meaning shorter mod startup time
3.6.2
Fixed
Fixed crash when wrenching blocks from the Create mod (0.5.1c - latest 1.18.2 release) with the Pneumatic Wrench
Fixed
Added missing manual page for the Reinforced Air Canister
Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
Fixed Jackhammer not breaking blocks when Shift was held
Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
Fixed Harvesting drone widget not recognising Bamboo as harvestable
This 1.19.2 feature got missed in the port to 1.20
Fixed Minigun basic ammo wrongly using the armor-piercing damage source
Fixed Minigun damage sources have a null direct source entity (meaning the shooter couldn't be reliably identified for aggro or protection purposes)
Fixed
Added missing manual page for the Reinforced Air Canister
Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
Fixed Jackhammer not breaking blocks when Shift was held
Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
Suppressed server log message about missing villager trades when scanning for Amadron trades
Message was annoying, and there actually valid situations where a villager entity might have trades of a particular level
Fixed issue with Omnidirectional and Liquid Hoppers not paying attention to installed upgrades when placed back down after breaking
Input direction was also not always correctly remembered
Fixed
Fixed problem with Pneumatic Armor and various keypresses (media volume controls in particular) causing spurious sounds to be played
Added
Creative Compressor GUI can now do fast-adjust of block's pressure level by holding Shift while clicking (x5 adjust)
Fixed
Fixed key modifiers for Pneumatic Armor hotkeys not working as intended (problem introduced in 6.0.5)
A bit more block atlas cleanup; PNC block model texture now in the pnc_model
directory instead of just model
(no player-noticeable difference)
Fixed Omnidirectional & Liquid Hoppers not correctly processing installed upgrades when placed back down after breaking
Upgrades were still present but having no effect until manually removed and replaced
Stop server warnings about not finding trades when setting up random Amadron villager trades