Tags
Creators
Details
Licensed ARR
Published 2 months ago
Updated 5 days ago
All versions
1.3.0
Release
Pokemon Editor [Cobblemon] 1.3.02 months ago 57
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Pokémon Editor 1.3.0
This update turns Pokémon Editor into a more complete administrative workspace for Cobblemon servers and modpacks.
Added
- Reusable local presets with Full Data, Battle Build and Appearance Only application modes.
- Automatic clipboard import for complete Pokémon JSON drafts and Pokémon Showdown sets.
- Party and PC editing for online players through
/pokemoneditor <player>and direct slot commands. - A mandatory review screen showing field-level before/after values before changes are saved.
- Redo support,
Ctrl+Z/Ctrl+Yshortcuts and a restorable ten-snapshot editing history. - Exact evolution requirement summaries synchronized from the server.
- A visual form and appearance gallery with live model thumbnails, paging and appearance reset.
- Move-source labels for level-up, TM, tutor, egg, evolution, form-change, legacy and special/event moves.
- The
allow_illegal_movesserver option, disabled by default.
Changed
- Reworked the Service page into a localized Tools workspace containing Presets, Transfer and Quick Actions.
- Combined Showdown and JSON transfer controls into a compact format selector and clipboard actions.
- Improved naming and confirmation for reset and evolution actions.
- Closing the editor with Escape now discards the draft instead of committing it.
- Wild, party and PC edits now use the same UUID-validated server transaction.
Fixed
- Fixed Stats-page values, nature effects and draft notices rendering over the change-review screen.
- Removed a redundant red warning from the Evolution page.
Compatibility
- Minecraft 1.21.1
- Cobblemon 1.7.3
- NeoForge 21.1.235+
- Fabric Loader 0.18.4+ with Fabric API 0.116.15+1.21.1
- Required on both the client and server
Cobblemon 1.8 is not supported by this release yet.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KYLCiWFr:XnY5c6L7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KYLCiWFr:XnY5c6L7"
}![Pokemon Editor [Cobblemon]](https://cdn.modrinth.com/data/KYLCiWFr/8cbef1edb419c47bc5148276ddcbd16f830fe185_96.webp)

