2.3.0
Compatibility
Changes
Update Changelog
This update introduces a wide range of new building blocks, tools, lighting systems, cameras and vactube expansions. It also includes new panel animations, visual effects, and QOL improvements.
Vacuum Tube Expansions
- Tube Intersections – Configurable intersections for connecting multiple tube paths.
- Alternate Tube Textures – Additional texture options for customizing tubes, including tintable
- Tube Screens – Screens that display the contents traveling through a tube.
- Alternate Cubic Gel Shape
Lighting
- Light Shafts – God-ray style lighting that simulates natural sunlight.
- Light Cones – Accurate electric lighting.
- Both have dynamic shadows and are lag-friendly
Camera System
- Configurable Cameras – Cameras with a wide range of modes and adjustable settings.
- Camera Computer Integration – Link cameras to a camera computer to view their feeds and control them remotely
- Camera Screens – Cameras can display their feed onto a variable size camera screen
Building Blocks
- Colorful Lunecast
- Absorbable Chunk – A customizable 1/8-block piece that can be shaped into virtually any form.
- 4×4 Blackplate Variants
- Offset Absorbable Block
- Fan
- Panel Plate – Extend panels to virtually any desired size.
- Elevator Ceiling Fan (7x7x2 fan)
- 8px thick fizzlers and chamber doors
- Portal 1 Inset Floor Lamp
- Observation Room Floor Block
- Heavy-Duty Faith Plate
New Tools
-
Floor Generator – Automatically generates floors using configurable frame combinations.
-
Multiblock Wall Placer – Place entire walls using configurable multiblock patterns.
-
Chamber Generator – Automatically generates and places aperture chamber exteriors.
-
Chamber Style Changer – Transform any clean style chamber into different styles like:
- Arbored
- Old Aperture
- Under Construction
- Destroyed
The tool also includes extensive customization options
Bombs
- Bombs
- Bomb Turret
- Bomb Destruction Zone
Miscellaneous
- Confetti Effects
- Loading Screen Trigger and Command
- Loading screens now accurately reflect actual loading progress.
/subtitleCommand to create Portal 2-style subtitles.- New Panel Animations
- Chair
- Baked lighting zones
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kNZhCX00:A14sBQnL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kNZhCX00:A14sBQnL"
}

