0.0.2
Compatibility
Required content
Changes
CHANGELOG
01.11.2026 0.0.2
Added
- Defective turret
- Rocket turret
- Franken Turret
- Exploding cubebol
- Dirty companion cube
- Vintage companion cube
- Eroded storage/companion cube
- Cube of absolute death
- Catcher cube
- Schrödinger Catcher Cube
- Nyan cube
- Schrödinger Giga Cube
- Vintage super button
- REALLY COOL DOOR!!!
- Eroded door
- Office door
- Subject suit
- Pancakes
- Portable radio
- Signal trigger
- Paint gun
- Frictionless gel
- Gel refuelling station
- Paint gun
- Ser lunecast
- Rusty steel block -Coatable system
Improved
- Pellet emitter/catcher
- Asbestos tile
- Life form sensor
- Hard light bridges
- Gel droppers
Other stuff
- Fixed bugs
What you should to know The audio system has been enhanced: every world now contains an 'audio' folder where you can place .wav or .ogg sound files. Use the '/addaudio' command to add a file, and the '/playaudio' command to play it. The signal trigger also supports this custom audio system.
A Catcher Cube is a cube that catches energy orbs and, after a certain amount of time, releases them back out in the direction it was pointed. Nyan cube need for teleporting the cats
Schrodinger giga cube need for teleporting the cubes
Light bridges can be recolored by using a dye on them (except for light blue and blue).
For Eroded doors, you can configure them to open only halfway; to do this, use a wrench to click on the specific part you want to have open.
Skins for the Paint Gun are automatically converted from the Portal Mod
Gel droppers support ALL gels from other mods, even those released recently (provided that their gel container is configured correctly)
Be careful
If you were using light bridges, they have been replaced following the update and MIGHT be broken; it is best to create a backup of your world
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:s3c1Pn26:jMSbvC90"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:s3c1Pn26:jMSbvC90"
}

