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Licensed Apache-2.0
Published 8 months ago
Updated 8 months ago
All versions
🛡️ The
1.18
Release
Possessor 1.189 months ago 28
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Changes
🛠️ Changelog: "Paranoia & Accessibility" Update
This update focuses on refining the player experience, streamlining administration, and closing loopholes that could break immersion.
✨ New Features
🛡️ The noPlay System
- Total Invisibility: Added support for the Minecraft
/tagsystem. Players with thenoPlaytag are now completely ignored by the mod’s logic. - Admin/Camera Friendly: Tagged players won't receive roles, won't be forced into seats during councils, and are exempt from world border restrictions. Perfect for moderators and cinematographers.
🎲 Fail-Safe Selection
- Randomized Targets: To keep the game moving, if a Possessor fails to choose a victim before the selection phase timer expires, the mod will now automatically pick a random Innocent. No more stalled games!
🕵️ Robust Tab-List Obfuscation
- Total Identity Masking: During the match, all player names in the TAB list are replaced with a fixed obfuscated format:
||||||||||. - Anti-Metagame: This prevents savvy players from guessing identities based on name length or identifying who has been moved to spectator mode.
⚔️ Combat-Based Interaction
- Hit-to-Vote: You can now cast your vote or select a target by Left-Clicking (punching) a player. This provides a more reactive and tactile alternative to Right-Clicking.
🎨 Visual Enhancements
- Premium Cyan Branding: Player nametags (above skins) and voting indicators have been changed to a Cyan color. This provides better contrast and a more polished, "premium" feel to the interface.
- Dynamic Overhead Display: Skin names are now rendered dynamically across all game phases (excluding the lobby), ensuring you always know who you are looking at—or who they claim to be.
🔧 Fixes & Balancing
- Democratic Voting: Fixed a critical bug where only Operators (OPs) could cast votes. Now, every player can vote regardless of their permission level or the item they are holding.
- Map Geometry Tweaks: * Vertical world borders (Y-axis) have been lowered by 3 blocks to align perfectly with the map floor.
- Added a new localized error message: "You cannot leave the game map."
- Chat Cleanup: Eliminated the "Double-Message" bug that caused selection and voting confirmations to appear twice in the chat logs.
- Phase Stability: Optimized internal code for phase transitions. The game engine is now more resilient and will no longer hang if a player unexpectedly disconnects during a transition.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F3VZThba:vURye0bT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F3VZThba:vURye0bT"
}

