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Licensed LGPL-3.0-only
Published last year
Updated last week
All versions
beta-1.6.0
Beta
beta-1.6.0last month 14
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Mount Changes
- Mounts now show half heart values when riding
- Riding a mount no longer has a mining speed penalty
- Saddled equines will not wander more than 4 blocks from their dismounted location
- Increased equine step height from 1 → 1.1
- Happy ghasts now have dynamic flying speeds depending on their height
- Happy ghast speed is increased by 0.005 for every 10 blocks it is above y87
- Happy ghast bonus flight speed is capped at 0.05
Horse Training
- Every 750 blocks traveled using an equine will give a 30% chance to increase its movement speed by 0.025 (caps out at 0.4633)
- Every 750 blocks traveled vertically using an equine (both jumping and stepping) will give a 50% chance to increase its jump strength by 0.04 (caps out at 1.0)
- Feeding a tamed horse, donkey, or mule a golden apple, golden carrot, or enchanted golden apple will increase its max health by 1 (caps out at 40)
- Feeding a tamed zombie horse a red mushroom has a 15% chance to increase its max health by 1 (caps out at 30)
- Feeding a skeleton horse a phantom sinew has a 30% chance to increase its max health by 1 (caps out at 30)
- Whenever a horse's stats are increased, particle effects will appear corresponding to the stat increased
Horse Specific Changes
- Changed natural max health range for equines from [15,30] → [20,25]
- Changed natural jump strength range for horses and mules from [0.4,1.0] → [0.5,0.75]
- Zombie and skeleton horses are not included in these changes
- Breeding between two horses and/or donkeys will take the average for each stat value (max health, movement speed, and jump strength) and then multiply it with a random value between -0.1-0.1
- Added 3 new advancements related to horses
Spear Changes
- Increased copper and iron spear attack damage by 1
- Increased golden, diamond, and netherite spear attack damage by 2
- Increased golden spear attack speed from 1.05 → 1.54
- Reduced golden spear activation speed from 0.7 → 0.65
- Increased golden spear charge damage multiplier from 0.7 → 0.82
- Decreased stone spear charge damage multiplier from 0.82 → 0.7
- Decreased wooden spear charge damage multiplier from 0.7 → 0.66
Trial Chamber Generation Changes
- All trial chamber sections that can connect to a hallway have had their weights changed
- Reduced all chamber room weights significantly
- Chance for a chamber room to generate reduced from 97.48% → 16.84%
- Increased all encounter room weights significantly
- Chance for an encounter room to generate increased from 0.41% → 52.63%
- Increased all hallway room weights
- Chance for a hallway room to generate increased from 1.14% → 29.47%
- Reduced all dead end weights
- Chance for a dead end room to generate decreased from 0.08% → 0.01%
- Ranged and slow ranged spawners can now spawn parched
Trial Chamber Loot Changes
- Vault Loot Changes
- Moved iron shield (enchanted) from rare loot to common loot
- Reduced weight values for iron ingots, diamonds, and emeralds
- Supply Chest Changes
- Changed stone pickaxe to copper pickaxe
- Changed acacia planks to bamboo planks
- Added speed potion to the loot table
- Intersection Barrel Changes
- Increased amount of rolls range from [1,3] → [2,4]
- Removed diamonds from the loot table
- Reduced weight of golden axe and pickaxe
- Replaced diamond axe and pickaxe with iron variants
- Increased durability range of iron tools
- Increased weight of iron tools, bucket, and compass
- Corridor Pot Changes
- Limited emeralds and iron ingots from pots to 1
- Reduced weight values for diamonds and emerald blocks
- Removed diamond block from loot table
- Corridor Barrel Changes
- Changed stone axe and pickaxe to copper variants
- Increased durability range of copper tools
- Removed ender pearls from loot table
World Generation Changes
- Reduced cherry grove spawn rates
- Reduced the chance for meadow biomes to generate at low elevations
- Reverted dark forest and pale garden changes
- Old growth birch forest biomes tend towards higher elevations
- Birch forest biomes mean towards higher temperatures
- Old growth birch forests spawn more tall birch trees
Zombie Equipment Changes
- Increased the chance for a zombie to spawn with a weapon
- Easy mode: 1% → 10%
- Normal mode: 1% → 20%
- Hard mode: 10% → 30%
- These chances are doubled for zombies that spawn below y0
Miscellaneous Changes
- Reverted locator bar being disabled
- Players will lose 0.05 stamina/tick if their current stamina is greater than their max stamina
- Increased snow golem health from 8 → 20
- Increased copper golem health from 12 → 20
- Increased copper golem armor points from 0 → 10
- Speed and slowness potions now affect flying speed
- Reduced lava bucket burn time from 20000 → 6400
- Parched now drop 0-2 sand
- Added tooltips to modded bottle items
- Husks and parched now drop red sand instead of sand in badland biomes
Bug Fixes
- Fixed shovels being able to be enchanted with breach
- Fixed "Revaulting" advancement being the wrong advancement type
- Fixed copper tridents not being compatible with unbreaking
- Fixed heat bar not respecting the top most row of mount health
- Fixed baby health reduction from reapplying upon world reload
- Fixed scrolling in an enchanting table preventing the player from being able to scroll in a bundle
- Fixed netherite horse and nautilus armors not having custom stats
- Fixed painting from having netherite scythe stats
- Fixed cauldron shift click compatibility when there is no fuel
- Fixed endermen spawning in old growth grove biomes
- Fixed magma cubes dealing far too much damage
- Fixed sheep not requiring grass to regrow their wool
- Fixed modded bottle items not going into brewing stands
- Fixed Lootr compatibility with custom advancements
- Fixed BetterAdvancements compatibility with mastery point display
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t2tYNEC1:7Ag0D8aD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t2tYNEC1:7Ag0D8aD"
}

