Tags
Creators
Details
beta-1.3.0
Compatibility
Required content
Changes
Mastery is Here!
Mastery is a new system that is being added to the current advancements system. Players will gain mastery points from completing advancements scaling with how difficult the advancement is. Mastery ranks are milestone rewards that grant the players shiny new nameplates that can be seen in chat and the player list!
- Progressing advancements have replaced the basic advancements and provide 1 mastery point for each one completed
- Task advancements are advancements that are slightly tougher than the progressing ones and provide 2 mastery points for each one completed
- Goal advancements provide 4 mastery points for each one completed
- Challenge advancements provide 7 mastery points for each one completed
Advancement Menu Changes
- All advancements can now be seen by the player once they have unlocked the page for it, but they will appear as "hidden"
- Hidden advancements will still show their name and icon but will not show their description
- Hidden advancements can still be completed without having completed its parent
- Renamed "Combat" advancement tab to "Adventure"
- Rearranged a lot of advancements to be more sensible
- Added and removed multiple advancements
Monster Trials
- Added a new structure that can generate underground
- Monster trials can spawn with three different kinds of spawners:
- Skeleton
- Spider
- Zombie
- Monster trials will provide trial keys when completed and has custom vaults with unique loot
- Trial keys obtained from monster trials can only be used on the vaults found in these structures
Shipwreck Loot Changes
- Supply chests have had coal loot spawns be replaced with charcoal
- Map chests have had book loot spawns be replaced with ink sacs
- Treasure chests have had iron nugget and ingots loot spawns be replaced with their copper counterparts
- Treasure chests have had gold ingot loot spawns be replaced with coal
Flare Gun Changes
- Increased flare gun base damage from 2 -> 3
- Increased flare gun critical damage from 6 -> 9
- Increased flare gun durability from 128 -> 256
Grass Changes
- Short and tall grass now require a scythe as a harvesting requirement
- Short and tall grass will now drop wheat seeds when broken with a scythe
Miscellaneous Changes
- Mobs will no longer drop loot unless they are killed by a player
- Critical hits only apply to weapon attacks
- Only one player is required to sleep for skipping the night
Bug Fixes
- Fixed "Chill Out" advancement triggering when standing on snow type blocks
- Fixed torch from charcoal recipe not having an advancement trigger
- Fixed different torch recipes not grouping together properly
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t2tYNEC1:yUXjggWB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t2tYNEC1:yUXjggWB"
}

