Tags
Creators
Details
Licensed MIT
Published 10 months ago
Updated 2 weeks ago
All versions
1.0.0
Release
Primal Winter Reimagined2 weeks ago 214
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
❄️ Primal Winter Reimagined — Update Log
🌨️ Winter System Overhaul
- True Winter Transition: Eligible Overworld biomes now transition into the Primal Winter environment once the configured snowStartDay is reached.
- Dynamic Winter Biomes: Eligible biomes now behave as winter biomes without permanently modifying the original biome.
- Snowfall: Fixed rain continuing after winter begins. Eligible biomes now receive actual snow precipitation.
- Snow Accumulation: Snow accumulation now properly begins once winter starts.
- Frozen Terrain: Primal Winter's ice, powder snow, snow, and other winter terrain effects now activate with the winter transition.
- Existing Terrain: Existing terrain can now begin receiving runtime winter effects after winter begins.
- Winter World Generation: Newly generated chunks receive Primal Winter terrain generation once winter has begun.
🛠️ Fixes & Compatibility
- Time Transition Fix: Fixed /time set and /time add not properly transitioning the world into winter.
- Weather Fix: Fixed the world remaining in a rain state instead of properly transitioning to winter snowfall.
- Particle Rain Compatibility: Fixed Particle Rain bypassing Primal
- Winter's snow precipitation system.
- Biome Compatibility: Configured biome exclusions continue to prevent the winter transformation where excluded.
- Dimension Compatibility: Improved winter behavior across dimensions and fixed weather state interference from modded dimensions.
- Aether Compatibility: Improved compatibility with The Aether and verified world generation before and after winter begins.
- World Generation Crash: Fixed a critical crash involving
- WorldGenRegionMixin during chunk generation.
- Client Sync: Fixed winter weather and visual effects becoming out of sync with the server.
- Winter Mob Spawning: Fixed Primal Winter mobs activating before the winter transition.
🧊 Seasonal Gameplay
Winter now follows a true progression:
Normal World → Winter Begins → Biomes Become Winter Biomes → Snowfall → Snow Accumulation → Frozen Terrain
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ShwyZahI:klw7aJlo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ShwyZahI:klw7aJlo"
}

