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Creators
Details
0.0.2
Compatibility
Changes
Second Alpha Release. Primeval will remain in 0.0.x until I am happy with the foundational features in the mod, at which point 0.1.0 will mark the first 'full' release, and when the third digit will switch to representing patches instead of minor versions.
Anyways...
Primeval Alpha 2!
Additions
- Farming is here!
- Find wild carrots, wheat, cabbage, beans, and potatoes and plant them in your own farm plots.
- Till dirt or clay with a hoe to create farmland, and fertilize it with bonemeal to accelerate the growth of crops
- Added the Quern
- Build a Quern and place a Quern wheel on top, and right click to crank it
- Grind down particular items to produce dyes and grind bones down into bonemeal
- Food-related uses for the quern coming next update
- Added new plants to biomes
- Added Gold and Lazurite Ores to find underground
- Added dyes
- New building blocks!
- Dyed fired clay and fired clay shingles
- Cheap crude bricks
- Wicker wood block set
- And more!
- Logs can be stacked into log piles for storage or decoration!
Changes
- Adjusted some ore distributions to be a bit more balanced and plentiful
- Brick blocks are now made with cement created with wood ash instead of using clay as the binder
- Wandering Trader will occasionally trade new plant seeds
- Knives have a shorter attack reach but damage has been increased
- Wooden (and a few other) items can be burned to ashes if the item is destroyed by fire
Fixes
- Due to farming being implemented, carrot duping has been 'fixed' as food has become properly renewable.
- Phantoms no longer spawn at night by default, since there are no beds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hm0xaL3j:S9aMTjvK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hm0xaL3j:S9aMTjvK"
}

