0.5
Compatibility
Required content
Changes
0.5, The Full Package Release, is HERE!!!
Why 0.5?
well its technically done with the features that exist but I'll eventually expand it as there are so many plans for this but I'll need to learn more about java to continue the mods development.
What does 0.5 add?
well the differences between the beta and this are very minor but this just added textures for things that didnt have them before and fixed a problem with one of the textures (im looking at you alumnabrass armor model texture) but if you are new to the mod i'll list the features added here...
This Mods features are divided into 3 sections...
Tweaks (small things that change vanilla behavior)
Changes (larger things that add onto vanilla items/blocks)
Additions (Completely new items/blocks with interesting functions)
Tweaks
- Stone Tools are gone in favor of continuing your wooden tools use.
- Going to the nether normally doesnt exist anymore, you now need to aquire a fire aspect flint and steel in order to ignite the portal(either via enchanted book or thru the enchantment table)
- Compasses/Lodestone Compasses now show your quardinates in the top left corner
- Compass Texture Change to match the Recovery Compass
- Recovery Compasses now show your death quardinates
- Eye of Ender has a new recipe that requires echo shards (doesnt remove old recipe but gives an alternative to give use to any shards you find and triples the recipe output if the new recipe is used)
- Eye of Ender will now tell you the location of the nearest stronghold via a rhyme if you crouch right-click
- Eye of Ender Texture Change (optional via a resource pack that doesnt exist lol)
- Mace now deals slightly more damage
- Mace can no longer be crafted in a crafting table
- Mace Texture Change (optional via resource pack that doesnt exist lol)
- Netherite Upgrade Template has been renamed to Advanced Upgrade Template
- Ancient Debris chance has been increased (only a little bit due to netherite being more integral to progression)
- Campfires can now smelt stone (deepslate too)
- Campfires now have an alt recipe that only require logs and sticks
- Diamond gear can no longer be crafted in a crafting table
- Diamond gear can now be upgraded from iron gear in a smithing table
- Netherite gear can no longer be crafted in a smithing table but in a new crafting station
Changes
- Recovery Compasses now allow you to keep your items on death at the cost of one echo shard per death
- Eye of Ender now allows for controlled teleportation (even through surfaces but be careful where you aim...)
- Mace now is more expensive and requires a new crafting station to make
- Advanced Upgrade Templates, Ancient Debris, Netherite Scrap, and Netherite ingots have an increased chance in bastions and now spawn in strongholds (very rare though)
- Netherite armor now have a base physical protection of 15% per piece
- Netherite tools now deal more damage to wild mobs (arachnids and beasts)
- Fishing Loot Table is now biome dependent (warm, cold, and temperate)
- When items are picked up, a bar appears on the bottom left of the screen telling you what youve picked up, and how much you are picking up.
- When music is turned on and a new song cycles, a pop up in the top left corner tells you what music is currently playing and who made it with a little animation in the corner (even the color of the banner changes to what dimension you are in)
Additions
- New Branching Gear Sets each with their own unique looks and features (cool features only in late game tier gear (Gear sets are now divided into 4 sections... Entry level, Tier 1, Tier 2, and Tier 3)
- Copper
- Brass
- Rose Gold
- Alumnabrass
- Electrum
- Vocalite
- New Relic System
- Alumnabrass Brush (allows for 3x3x1 platforms to be temporarily put down and will fade overtime)
- Netherite Mace (gave the mace a makeover)
- Electrum Spear (just like a vanilla spear but with a bit more reach and a stronger lunge enchantment
- Transender (longer range eye of ender that can lock onto any entity and damage it, and i do mean any)
- Recovery Compass (made it more useful as described above)
- Old Clock (allows you to rewind your position in space to save yourself from big oopsies)
- New Blocks
- Recycler (put junk in, get resources and more useful items out)
- Induction Furnace (allows you to turn tier 2 gear into tier 3 gear)
- New Items
- Brass, Rose Gold, Alumnabrass, and Electrum (Vocalite comes with Miku additions)
- Basic Upgrade Template
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uRRTzkVX:NWOzlXiC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uRRTzkVX:NWOzlXiC"
}

