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2.0.1
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Changes
Project Dawn V2.0.1: Artillery Targeting Update
This update focuses on improving the artillery targeting experience with redesigned aiming optics, smoother controls, and more reliable target acquisition.
Artillery Aiming Overhaul
- Introduced a high-resolution tactical aiming HUD with smooth zoom transitions
- Added separate optics for both artillery support devices:
- Artillery Designator: Single-lens scope
- Bombardment Radio: Dual-lens binocular scope
- Improved scope visuals with smoother edges and transparent lenses
- Hidden unnecessary vanilla HUD elements while aiming for a cleaner experience
New Target Lock System
- Added a 4-second charging mechanic for artillery calls
- Holding left-click locks the player's view onto the selected block
- Releasing left-click immediately cancels the charge and unlocks the camera
- Sneaking or releasing right-click cancels aiming
- Added a minimal charging progress bar
Audio & Feedback
- Added a Minecraft confirmation sound after successful artillery requests
- Improved visual feedback during target acquisition
- Removed unnecessary on-screen aiming instructions
Reliability & Improvements
- Improved server-side target validation
- Artillery calls now retain their originally selected target
- Added safeguards against interrupted or duplicate artillery requests
- Preserved existing artillery damage, bombardment patterns, and cooldowns
Compatibility
- Minecraft 1.20.1
- Forge 47.4.10
- GeckoLib 4.7.3+
- Superb Warfare required for artillery projectile functionality
Developed by Immortal Game Studios.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NPFoaZRT:uMC7IP69"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NPFoaZRT:uMC7IP69"
}

