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Licensed CC-BY-NC-SA-4.0
Published 4 months ago
Updated last month
All versions
1.1.2
Beta
Project: Edgerunner - Cyberpunk 1.1.2last month 1,593
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
Project: Edgerunner 1.1.2
Balance, afterimage rendering, leg-cyberware polish, and optional gun-mod compatibility follow-up to 1.1.1.
Compatibility
- Optional Timeless and Classics Zero (TaCZ) integration: when TaCZ is installed, Sandevistan temporal slowdown now scales gun draw, reload, fire, bolt, bullet travel, and client gun animation timing.
Sandevistan / Afterimages
- Afterimage trail sampling is now configured in seconds instead of game ticks (
sampleIntervalSecondsclient-side,afterimage_min_sample_interval_secondsserver-side). Legacy tick keys migrate automatically (reported by user_8tbkb5eikb47nl0k). - Added per-variant, per-upgrade duration and cooldown overrides in
config/cyberpunk-server.json. - Temporal slowdown hooks now skip work when no Sandevistan bubbles are active, reducing idle overhead on client and server.
- Reworked afterimage trail rendering:
- GPU recorded-payload replay for more accurate pose, armor, and held-item fidelity.
- Shader pack compatibility: flat replay fallback, depth bias, and optional native replay guard so trails stay visible under shaderpacks.
- First-person afterimage viewing with a configurable minimum render distance.
- Special held-item render modes — Performance, Hybrid, and Fidelity — plus screen-area and distance culling for heavy modded items.
- Adaptive complexity budget throttles rendered snapshots on dense scenes.
- GeckoLib GeoArmor items now attach correctly to afterimage snapshots (reported by MshCrat and user_8tbkb5eikb47nl0k).
- Expanded the Afterimage tab in the Cyberpunk Config screen: server snapshot limits plus local client render settings.
Leg Cyberware
- Fortified Ankles: hardened charged jump runtime with a jump-request grace window, late takeoff tolerance, and install-state caching for more reliable boost timing on dedicated servers (reported by MshCrat).
- Reinforced Tendons: hardened server runtime with install detection cache and cleaner fall-margin / air-time handling, fixing cases where double jump failed until reconnecting (reported by Holawenasx2 and TheBlakil).
- Updated Modonomicon pages to document Fortified Ankles charged jump gameplay (crouch to charge, jump to spend).
Cyberware Capacity
- Base capacity now rolls randomly (160–320) on first assignment instead of using a fixed UUID-derived baseline (reported by user_8tbkb5eikb47nl0k).
- Added operator commands:
/projectedgerunner cyberware capacity get|set|roll [target](requested after capacity reroll feedback from user_8tbkb5eikb47nl0k). - Updated the Modonomicon capacity page text.
Gorilla Arms / Control Effects
- Cryolock now freezes mob movement without
NoAI, matching Electroshock and keeping knockback/gravity intact. - Improved control-effect tracking and cleanup on death, unload, and effect expiry.
- Status effect client overlays now clear correctly on login, logout, and entity leave.
Performance
- Skeleton cyberware runtime caches the installed implant set per tick to reduce repeated scans.
- Afterimage adaptive complexity budget reduces trail cost on heavy scenes.
Multiplayer
- Server config sync now sends afterimage minimum sample interval in seconds. Use matching client/server mod versions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tndNvJxA:ZdLeTdRD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tndNvJxA:ZdLeTdRD"
}

