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Licensed CC-BY-NC-SA-4.0
Published 6 months ago
Updated 3 months ago
All versions
1.1.0
Beta
Project: Edgerunner - Cyberpunk 1.1.04 months ago 161
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
New Content
- Added the Skeleton slot with 12 passive implants across Combat, Mobility, and Defense frames.
- Added a full Skeleton crafting chain: tiered internal parts (T1–T5) plus 12 intermediate components used in recipes and tailoring.
- Added the Cyberware Painting Station: paint supported implants on a live 3D preview, save designs to the item, undo, presets, and import/export appearance JSON.
- Gorilla Arms can blend painted chrome with player skin on organic arm regions.
GUI / Interfaces
- Rebuilt Ripper Doc and Cyberware Painting Station screens with procedural Night City Chrome styling.
- Unified cyberware HUD layout and refreshed the Palladium ability bar texture and slot compaction.
- Face optic overlay position and glow can be adjusted in-game (easier than digging through external config files).
Commands
- Added
/projectedgerunner wipe [target]for a full Edgerunner data reset. - Added
/projectedgerunner repair [target]for non-destructive player data repair.
Animation
- Added Bedrock-based cyberware animation loading, first-person arm bridge, and debug/pose-tuning commands for Gorilla Arms and related layers.
Assets / Visuals
- Added item art, item parts, recipes, Modonomicon pages, and Palladium upgrade trees for all Skeleton implants.
- Updated Gorilla Arms Palladium render layers for painted textures and current arm-only slot setup.
Translation and Documentation
- Expanded cyberware tooltips and Modonomicon text for Skeleton implants and stat wording standards.
Dependencies
- Raised minimum GeckoLib version to 4.7.2.
Configuration
- Added per-variant Sandevistan slowdown overrides in
config/cyberpunk-server.jsonundersandevistan_slow_pct_overrides(range0.0–1.0per OS variant; defaults match stock values: Warp Dancer 0.20, Zetatech 0.30, Dynalar 0.50, Falcon 0.70, Apogee 0.85). - Ripperdoc cinematic sequence triggers can be configured per cyberware slot (not just OS-only or all-cyberware).
- Expanded server afterimage limits in
cyberpunk-server.json(max rendered/history snapshots, min sample interval).
Bug Fix
- Cyberware capacity upgrades no longer leave Max Load stuck at the base value after maxing the upgrade tree (reported by user_podhrxx6cojejvu5).
- Leg implants (Fortified Ankles and Reinforced Tendons) work again after breaking in the 1.0.1 patch.
- Palladium upgrade nodes (including internal-parts upgrades) can appear and sync without needing
/projectedgerunner upgrades_reset. - Gorilla Arms no longer fully overwrite the player arm skin; organic regions can blend with your skin instead of looking like a flat replacement mesh.
- Legacy saves could keep stale Palladium powers or the wrong Sandevistan OS after uninstalling chrome.
- Face optics pointer presses could fail to trigger the installed scan on dedicated servers.
- Axolotl kill procs could desync cooldown reduction from scoreboards and the ability bar HUD.
- Canonical cyberware NBT could stay empty even when the Ripper Doc menu still showed installed items.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tndNvJxA:jCSVP8c2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tndNvJxA:jCSVP8c2"
}

