
Project Lazuli for Cobblemon - Preview Version
Pokedex-accurate balancing pack that completely changes up EVERYTHING in Cobblemon's turn-based battles from abilities, moves, items, types, and especially the Pokemon themselves. Some might call it a rebalance pack.
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VERY IMPORTANT BUG FIX UPDATE (again):
Fixed a bug in which using an Electric-type move in Electric Terrain crashed fights
So this was due to me forgetting to quadruple-check my code. The reason why this crashed was because it was checking to see if the 'target' had Heavy-Duty Boots... while the 'target' was undefined. It's properly fixed to where it checks if the attacker has Heavy Duty Boots. Which IS defined.
Sleep interaction fix
For moves that cause Sleep after they hit (such as Dire Claw), we fixed an issue where the Pokemon would immediately wake up after being put to sleep.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BM8vleen:W5mUE5vF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BM8vleen:W5mUE5vF"
}
