All versions
1.0.5
Release
Project - New Wind 1.0.55 months ago 20
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
System Changes
- Added an alternative method for extracting sugar from beetroots in a cauldron.
- Potions can now be poured into cauldrons. This mechanic is identical to the one in the Bedrock Edition.
- Added a new, complex cauldron-based alchemy system.
- Attacking with a torch now sets the target on fire.
- The "Evoker" mob received an additional flee behavior and a new spell added to its repertoire.
- The "Pillager" mob received an additional flee behavior.
- Expanded fishing mechanics. New items have been added to the loot tables. There is now a small chance to catch live mobs instead of an item.
- Scented Candles now prevent Phantoms from spawning and attacking players while they are within the candle's range.
- Added new advancements.
- Added native support for spell-related mods. Mods like "Iron's Spells 'n Spellbooks" now function correctly.
- Cauldrons in Witch Huts can now contain potions (similar to the Bedrock Edition).
Fixes & Refinements
- Fixed an issue where fully implemented mechanics remained inactive. They now function as intended.
- Expanded mod configurations and settings. There are now significantly more options for customization, including the ability to adjust settings via the GUI instead of relying on datapacks.
- Fixed numerous bugs and errors.
- Removed the ability for golden items to receive "Silk Touch" and "Fortune" enchantments to prevent conflicts with the new mechanics.
- Improved and corrected various mod localizations.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1PGsNLWp:kfP9aBlF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1PGsNLWp:kfP9aBlF"
}

