
ProjectFlint
ProjectFlint is a Minecraft overhaul mod seeking to re-envision the core Minecraft gameplay. It will feature comprehensive gameplay overhauls, including but not limited to entire technological reworks, new progression systems, overhauled world gen, etc.
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Details
0.28.21-a
Compatibility
Changes
knap 12 crude reed + 12 twig = 4 wattle knap 1 wattle + 1 crude plant string = tied wattle
click dirt pile on water to get mud pile click mud pile on any leaves, leaves are consumed, mud pile turns to daub pile click daub pile on water for wet daub pile
knap 4 tied wattle + 2 wet daub pile = 2 unfired wattle and daub
cooking wattle and daub in any campfire / kiln beyond the first twig pile: 3 Wattled Daub Bricks
Wattled Daub Bricks are placeable, and mineable by anything (including your hand), but when broken, they crumble down to just 1 crude reed and 2 twigs, this can be prevented by using a flint multitool or better, which then returns the block fully unharmed Wattled Daub Bricks are placeable gravity blocks, but, similar to scaffolding, if there is at least 3 connected wattled daub bricks (im going to say just bricks for short from now on), the bricks will hold up the connected ceiling piece, up to 2 tiles away, which essentially means building upwards 3 blocks of bricks, then you can place up to 2 bricks in any of the 4 directions, allowing you to build a small shelter from the bricks. However, you can not build any higher than 3 bricks tall, as there is not enough support to build 4 high, and no other blocks can be placed on top of the bricks, so you can not simply place brick -> dirt -> brick to infinity kas [LRPG], OP — 7:49 AM Everything in this post is added, however: Wattled Daub Floor Tiles now exist, made 1:2 in any grinder, allows you to have a nice floor in your daub house! Wattled Daub Window: unlocked via the wooden grinder, combine 2 bricks + 1 advanced kiln glass, and get a nice window to expand your homes capabilites Wattled Daub Door: Will be unlocked in a later stage, allows you to finally fully secure your home! ceiling pieces now require 4 supporting bricks, and extend up to 3 blocks instead of 2 kas [LRPG], OP — 8:32 AM Added to both Clay + Wooden Grinders: 4 Flint Chips → 1 Flint 1 Flint → 4 Flint Chips Added Wooden Grinder recipes: Sugarcane Roll + Plant Tool Binding → 2 Woven Fans Woven Fan + Wattle → 3 Tied Wattle Flint Chip + Mud Pile → 3 Daub Piles 4 Tied Wattle + 2 Wet Daub Piles → 4 Unfired Wattle and Daub fixed Wattled Daub Door inventory texture Wattled Daub roof reach increased 2 → 3 blocks from a valid four-high support column. Wattled Daub Windows now: must be directly above a normal Wattled Daub Brick; can only occupy structural layer 2 or 3; cannot be layer 1 or 4; cannot stack directly on another Window; hide their touching internal faces when placed side-by-side. kas [LRPG], OP — 9:02 AM Wooden Grinder 24 Super Heated Clay + 16 Mud Piles → 1 Torch Holder 16 Flint + 1 Woven Wood → 1 Unlit Flint Torch Torch Holder + Unlit Flint Torch → 1 Flint Torch Holder All three stack to 1. Flint Torch Holder Can only mount to a normal Wattled Daub Brick on structural layer 2 or 3. Cannot mount to a Wattled Daub Window. Requires the strict 3×3 safety area you described. Requires a complete protected 3×3 Wattled-Daub canopy overhead; it accepts the canopy 1 or 2 blocks above so both wall layers 2 and 3 work correctly with the four-block-high shelter. Continuously checks its surroundings. If the structure becomes invalid later, the fixture destroys itself with no drop. Placed fixture can be broken by hand or any tool and never drops itself. Fuel/lighting Starts unlit. Right-click with 1 Flint to load it. Can then be lit using: Torch Crude Plant Torch Flint and Steel Flint Firestarter Bone Firestarter Burns for 40 minutes / 48,000 ticks. Emits light level 12. When exhausted, it doesn't disappear—it returns to the unlit fixture. The Flint charge is spent, so another Flint must be loaded before relighting. Loaded state and remaining burn time persist through world saves. Image marking as complete! this system seems to be working flawlessly as of projectflint-0.28.21-a
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:acTRzlsF:4OfOPBig"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:acTRzlsF:4OfOPBig"
}
