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1.9.3
Compatibility
Changes
Brand New Features
Anti-Cheat The server now detects common cheat clients (like Wurst, Meteor, Aristois, Impact, Inertia). First time → warning + kick. Second time soon after → 1-day ban. Player Upgrades (/pupg) You can temporarily boost: Your held weapon (more damage + faster mining) Your armor (more protection + toughness)
Infuse Recipe Browser There’s now a nice GUI that shows all Infuse recipes so you can easily see and craft them. Better Spawn Protection Explosions from TNT, Creepers, End Crystals, Wither Skulls, Fireballs, and TNT Minecarts are now blocked in the spawn area.
Big Improvements to Existing Systems Infuse System got a major upgrade Lots of new powerful effects (called Sparks), including:
Strength → automatic critical hits + temporarily disables enemy shields Feather → levitation + big smash damage when falling Fire → burns blocks around you Frost → freezes nearby players/mobs Haste → attack faster + better pickaxe enchants Emerald → Hero of the Village + extra XP Ender → blink/teleport Heart → heal your teammates Thief → steal buffs from enemies And several more (Ocean, Thunder, Regen, Speed, etc.)
Combat Log improved
Trying to escape combat with a spear/trident now disables it for a while. Better tracking when someone tries to run away.
Other small improvements
Grace period system is smarter (remembers who already used it). Sell GUI has a clearer confirmation button. Shield behavior is more consistent. Potion durations can now be adjusted by the server. Some systems were cleaned up and made more stable.
In short: 1.9.3 adds anti-cheat, temporary player upgrades, a recipe browser for Infuse, stronger spawn protection, and a big expansion of the Infuse system with many new cool effects.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hrdPSCxi:fWWk9628"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hrdPSCxi:fWWk9628"
}

