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Details
1.12.2+FIX
Compatibility
Changes
The big change is a set of new custom enchantments that actually work and can show up in the enchanting table and anvil. Some of the more noticeable ones:
Voidstep (boots) — short teleport Phoenix (chest) — can save you from a hit that would kill you Soulbound — keeps items when you die Explosive (bows/crossbows etc.) — projectiles can explode Blast Knockback — explosions push harder Multi Hit — extra hits on melee Hunter’s Mark, Frostbite, Leech, Counterstrike, Executioner, Rend, and a few others that change combat or utility
There is also a new position prediction system used for lag (high-ping players). The high-ping combat block is still there and still uses real ping.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hrdPSCxi:lfG5BEnN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hrdPSCxi:lfG5BEnN"
}

