All versions
0.15.0-alpha
Alpha
ProtoManly's Weather 0.15.0-alphalast year 4,466
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Update Tropical
Major Additions
- Tropical Cyclones: Depressions, storms, typhoons, hurricanes: Dynamic, regeneratable, deadly. A new threat to all worlds.
Additions
- Synoptic precipitation. Particularly overcast days will produce light to steady rainfall. Some cumulus can produce light precipitation.
- Eyewall meso-vortexes.
- New audio for extreme winds.
- A new roaring audio for intense tornadoes.
- A new audio for specifically players underground.
- High winds now create a blinding mist effect.
- New default RADAR mode "FALSE_IR."
- A new RADAR upgrade for the RADAR viewer.
- Added a client-side config to force RADAR into a 3x3 grid.
- Added a server-side config “Chance in 1 of Cyclone.”
- A new debug mode "GLOBAL_WINDS.”
- New debug mode “SST”
- Every destructive weather type now has a server-side toggle for turning on and off the phenomena.
Changes
- Tornado damage now runs every fifth tick versus every tick. This should reduce tick lag.
- Large tornadoes are now smoother.
- Some graphical changes for high winds and high precipitation.
- Higher winds are more destructive.
Fixes
- The stormlist on the client clears when entering dimensions. It will no longer rain in the Nether and End.
- WorldTime/GameTime now interpolates between each other, reducing jitter.
- Fixed an error where tornadoes can be larger than wall clouds.
- Probably a couple things we can’t remember
Notes
- Distant horizons' newest versions do not function properly, fix is incoming soon.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfCsmTLI:ZNiJbymH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfCsmTLI:ZNiJbymH"
}

