1.3.0
Compatibility
Changes
PsychoTerror 1.3.0 — Full Immersion Update
This update transforms PsychoTerror into a fully immersive psychological horror system. The visible Insanity BossBar has been completely removed, making all effects subtle, unexpected and purely behavior-driven.
Players no longer know when they are “getting worse”—they only feel it.
🧠 Core Changes
- Removed the Insanity BossBar for a more immersive and unpredictable experience.
- All insanity progression is now fully internal and invisible to players.
- Rebalanced insanity thresholds to rely entirely on psychological cues.
- Peaceful players remain completely unaffected and experience normal gameplay.
🎧 Audio & Atmosphere
- Improved timing pacing: long periods of silence followed by sudden tension spikes.
- Added deeper cave ambience, Warden heartbeat, and distant pulse effects.
- Removed all melodic or non-threatening sounds from earlier versions.
- Sound events now scale intensity based on hidden insanity level.
👻 Ghost System Enhancements
- Rewritten ghost apparition logic for side-ghosts and front-ghosts.
- Ghosts now appear faster, darker, and with improved SMOKE particle effects.
- Fixed rare cases where ghost entities stayed longer than intended.
- Reduced repetition: ghosts spawn less often but are far more disturbing.
🌑 Blackout & Visual Distortion
- Blackout events have been redesigned for higher psychological impact.
- Combined thunder burst + heartbeat + blindness + nausea for brief hallucination moments.
- Front-facing ghost apparition during blackout is now more aggressive and visible.
- Personal storms no longer rely on the BossBar and trigger purely on hidden levels.
🐾 Behavior-Based Insanity
- Killing mobs increases hidden insanity based on moral weight:
- Passive animals → moderate insanity
- Baby animals → high insanity
- Villagers & baby villagers → extreme insanity
- Insanity decays slowly when the player stops being violent.
⚙️ Performance & Stability
- Cleaned up event logic for better long-term performance.
- Fixed all particle compatibility issues (now uses modern SMOKE).
- Improved cooldown system for every psychological event.
- Much more stable than the previous build.
🧩 Summary PsychoTerror 1.3.0 removes the visible insanity UI and turns the entire experience into pure psychological horror. Only violent players feel the consequences. Peaceful players will never know anything is happening.
This version focuses on rare, powerful, atmospheric scares that keep players constantly questioning what is real.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TicgNrm0:9DF1nCmx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TicgNrm0:9DF1nCmx"
}

