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Licensed LGPL-3.0-only
Published 2 months ago
Updated 1 hour ago
All versions
0.6.4-beta
Beta
Pulsar Lighting Engine 0.6.4-betalast week 40
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Changed
- Update Gradle to 9.9.0 and actions/setup-java to v6.2.0.
- Publish beta-tagged builds as beta files on CurseForge and Modrinth while keeping the GitHub Release's pre-release flag disabled.
- Use the matching CHANGELOG entry as the release notes on all distribution sites.
Fixed
- Block light crossing the sealed horizontal boundary between adjacent upper and lower opaque slabs in SCALAR and RGB lighting (issue #29).
- Avoid dark bands on exposed wall faces next to slabs by sampling their visible cavity instead of the opaque wall's interior at covered vertices (issue #29).
- Rebuild older saved lighting with cache version 15 to remove leaked slab light.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gs7RbryI:afVzvESg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gs7RbryI:afVzvESg"
}

