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Licensed LGPL-3.0-only
Published last month
Updated last week
All versions
0.5.2
Beta
Pulsar Lighting Engine 0.5.2last week 168
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
[0.5.2]
Fixed
- Prevent initial chunk packets from waiting indefinitely with Fluidlogged API. Skip vanilla's redundant random player lighting repair request, which otherwise creates new pending samples before every send attempt. Block/fluid updates and the contextual-light gate used by Thaumcraft crystals remain active.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gs7RbryI:pzTSnvWR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gs7RbryI:pzTSnvWR"
}

