Tags
Creators
Details
Licensed ARR
Published 3 weeks ago
Updated 2 days ago
All versions
1.0.8
Beta
Punchy Moves 1.0.8 (NeoForge) - 26.22 days ago 178
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Required content
Any compatible version
Changes
Punchy Moves v1.0.8
Fixes
- Fixed Full compatibility with Spatial GUI 1.11.0 after its latest API update across all supported Minecraft versions.
- Fixed Touch & Motion lever animations being overridden by Punchy Moves.
- Fixed arms separating from the torso when placing blocks near Touch & Motion contacts.
- Fixed selecting Partial mode for Spatial GUI compatibility.
- Added Adventurer's Harness compatibility: normal ground movement and creative-flight animations while airborne in Climb Mode.
- Spatial GUI keeps its default camera and panel in Partial and Off. With JEI installed, Full falls back to Partial.
- Fixed Touch & Motion keeping the player's arms attached to chests while using Spatial GUI.
Punchy! Expressions 1.0.8
Your face and other players' faces
- Face settings now apply only to your own avatar by default. Enable On other players in the Face or Style tab to apply your settings to everyone.
Export skin
- Export skin now saves your full face customization, including glow, eye effects, colors, strengths, eyelids, brows, and other visual settings.
- Other players using this version can see your customized face directly from your skin, without server-side synchronization. The data is stored in unused skin pixels.
Brows
- Added a Brows toggle in the Face and Style tabs. Disabling it removes eyebrow movement and prevents unwanted eyelid deformation during expressions.
Fixes
- Fixed original skin eye pixels showing around animated eyes at certain angles or while blinking.
- Fixed thin white lines appearing beside pupils when turning the head.
- Fixed eye flickering and overlapping face elements at different viewing distances.
- Fixed dark pixels appearing along the edges of hair on the hat layer.
- Fixed blush and dark rings picking up colors from nearby facial hair or skin textures, along with incorrect layering.
- Fixed eye rendering issues with 3D Skin Layers, ensuring the face adapts to voxel dimensions.
- Fixed misplaced eye glow in third person when using Elytra Contrails.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mzgtK8pY:GzNGLrum"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mzgtK8pY:GzNGLrum"
}

