Compatibility
Minecraft: Java Edition
1.21.3
1.21–1.21.1
1.20.4
1.20–1.20.1
1.19.x
1.18.2
Platforms
Fabric
Supported environments
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Creators
Details
Licensed MPL-2.0
Published 2 years ago
Updated yesterday
Changelog
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.25-1.20.1] - 2024-11-15
Fixed
- Fix crash due to out of bounds index in
TooltipRenderHelper::createClientComponents
[v8.1.24-1.20.1] - 2024-10-04
Fixed
- Fix
DynamicPackResources
failing to generate some resources
[v8.1.23-1.20.1] - 2024-09-09
Fixed
- Fix
DynamicPackResources
providing an invalid pack when dynamic data generation fails
[v8.1.22-1.20.1] - 2024-08-26
Fixed
- Fix item model display overrides being able to compute before models have been reloaded on Fabric
[v8.1.21-1.20.1] - 2024-06-26
Fixed
- Fix
PlayerInteractEvents$AttackBlock
not firing for creative players on Fabric
[v8.1.20-1.20.1] - 2024-05-26
Fixed
- Attempt to improve handling for missing child reload listeners during resource reloading
[v8.1.19-1.20.1] - 2024-05-09
Changed
- Update mod list printing to better reflect child mod relations (backport from 1.20.4)
Fixed
- Fix crash involving
GatherPotentialSpawnsCallback
when the ModernFix mod is installed on Forge
[v8.1.18-1.20.1] - 2024-03-20
Fixed
- Fix
LivingDeathCallback
not running for players on Fabric
[v8.1.17-1.20.1] - 2024-02-16
Fixed
- Fix item model overrides not applying on Forge
[v8.1.16-1.20.1] - 2024-02-01
Fixed
- Fix crash when breaking crops with Farmer's Delight's sickle
[v8.1.15-1.20.1] - 2024-01-28
Fixed
- Fix
TagsUpdatedCallback
&ServerLifecycleEvents.Starting
not running on dedicated servers
[v8.1.14-1.20.1] - 2024-01-24
Changed
- Delay event initialization to avoid being blamed for class loading errors
Fixed
- Fix killing entities with custom damage sources not yielding any experience
- Fix compatibility with Hephaestus by moving problematic code to the relevant mod, so only that one mod is incompatible until the issues is properly resolved on Hephaestus' end
[v8.1.13-1.20.1] - 2024-01-11
Fixed
- Fixed unloading of a server config placed in a world's
serverconfig
directory failing and causing some processes to hang
[v8.1.12-1.20.1] - 2024-01-05
Fixed
- Fixed missing
ToolTypeHelper::isTrident
method
[v8.1.11-1.20.1] - 2023-12-03
Fixed
- Fixed anonymous network handlers allowing for duplicate ids
[v8.1.10-1.20.1] - 2023-12-03
Changed
- Use string contexts for network handler ids instead of numeric
[v8.1.9-1.20.1] - 2023-11-19
Changed
- Minor capability related code cleanup
- Error messages from
BlockConversionHelper
now include more context
Fixed
- Fixed
RegistryEntryAddedCallback
not being synchronized correctly
[v8.1.8-1.20.1] - 2023-11-07
Fixed
- Implement a temporary workaround for screens crashing the game when opened with Controlify installed
[v8.1.7-1.20.1] - 2023-11-07
Added
- Added
ComponentHelper
for converting various text instances back toComponent
- Added
LivingEquipmentChangeCallback
Changed
- Improve parity for
BlockEvents.Break
,LivingAttackCallback
, andPlayerInteractEvents.AttackBlock
between different mod loaders
Fixed
- Ensure backwards compatibility of
NetworkHandlerV3
[v8.1.6-1.20.1] - 2023-10-29
Changed
- Moved methods for registering block and fluid render types to
ClientAbstractions
Fixed
- Fixed a crash with Forgified Fabric Api due to a faulty Mixin in
ModelProvider
[v8.1.5-1.20.1] - 2023-10-29
Changed
- Adjusted
ModelEvents
to work with ModernFix's dynamic resources
[v8.1.4-1.20.1] - 2023-10-28
Fixed
- Fixed chunk events chunk type
[v8.1.3-1.20.1] - 2023-10-28
Changed
- Disabled
LivingEvents$Breathe
andLivingEvents$Drown
to be able to lower the required Forge version to 47.1.3 - Added a way in
DataProviderHelper
to support legacy data providers - Refactored some parts of
NetworkHandlerV3
- Be more careful when firing
RegistryEntryAddedCallback
by introducing a lock and catching possible exceptions to avoid the whole registration process from failing - Ensure exceptions thrown during model events are caught and no longer crash the game
Fixed
- Fixed dynamic data generation failing on Windows
[v8.1.2-1.20.1] - 2023-10-27
Fixed
- Set required Forge version so that NeoForge is still supported
[v8.1.1-1.20.1] - 2023-10-26
Fixed
- Fixed event classes possibly being loaded too early under some circumstances, resolves crashes on start-up when installed together with e.g. Stylish Effects
- Fixed required Forge version being incorrectly set (47.2.0 is required now, not 47.1.0)
- Fixed Puzzles Lib crashing the game on Forge when there are any unmet mod version requirements, preventing the Forge screen informing the user from showing
[v8.1.0-1.20.1] - 2023-10-26
- Public release of all versions that have come after v8.0.24
Changed
- Expanded
AbstractModelProvider
[v8.0.41-1.20.1] - 2023-10-24
Added
- Added common helper methods for obtaining
RenderType
s - Added
BlockConversionHelper
from merging various block related utility methods
[v8.0.40-1.20.1] - 2023-10-23
Changed
- Refined performance for new model events on Forge
[v8.0.39-1.20.1] - 2023-10-22
Added
- Added
ModifyUnbakedModel
,ModifyBakedModel
andAdditionalBakedModel
for finer control over models based entirely on mod loader specific implementations - Added helper methods for setting
BlockItem
blocks
Changed
- Providing the
Minecraft
instance is no longer required inClientAbstractions
RegistryEntryAddedCallback
now includes the current registry- Deprecated old model events
Fixed
- Fixed
RegistryEntryAddedCallback
running too early on Forge, leading to problems with implementations relying on content registered during the event
[v8.0.38-1.20.1] - 2023-10-20
Added
- Added
GatherDebugTextEvents$Left
andGatherDebugTextEvents$Right
- Added
LivingEvents$Breathe
andLivingEvents$Drown
- Added
RegistryEntryAddedCallback
- Added
ServerChunkEvents$Watch
andServerChunkEvents$Unwatch
Changed
- Allow for overriding global server configs when a local server config is present per world
- Allow for creating common events that do not necessarily require a mod loader specific event to be implemented
Fixed
- Fixed an error being logged on Quilt when unsuccessfully trying to access to Fabric internal field required for the biome modifications api
- Fixed a crash when trying to deserialize invalid
ResourceLocation
s provided by config entries
[v8.0.37-1.20.1] - 2023-10-04
Changed
- No longer set
ExistingFileHelper
on data providers during Forge data generation - A few new
null
checks inAbstractLanguageProvider
[v8.0.36-1.20.1] - 2023-10-01
Changed
- Reverted experimental changes to
AbstractModelProvider
[v8.0.35-1.20.1] - 2023-09-29
Added
- Added
ForgeDataProviderContext$Factory
to better support data generation on Forge
Changed
- Some experimental changes to
AbstractModelProvider
to hopefully fix runtime on Forge mods ConfigDataSet
can now exclude entries by marking them with!
[v8.0.34-1.20.1] - 2023-09-28
Added
- Added
BlockEvents$Break
andBlockEvents$DropExperience
- Added
TickingBlockEntity
andTickingEntityBlock
helper interfaces for creating ticking block entities without the need to use static ticker methods - Added
AddToastCallback
for handling client-side toasts - Added
ScreenEvents$BeforeInitV2
andScreenEvents$AfterInitV2
using type parameters for the screen instance - Added
CommonAbstractions::createPackInfo
- Added
ModConstructor::onRegisterBlockInteractions
for registering block conversions such as strippable logs or tillable dirt blocks - Added
GrindstoneEvents$Update
andGrindstoneEvents$Use
- Added
TypedTagFactory
andBoundTagFactory
for creating newTagKey
s, tag keys have therefore been removed from the newRegistryManager
- Added
CombinedIngredients
for creating more complex instances ofIngredient
- Added
ShapesHelper
, mainly useful for rotating aVoxelShape
to a givenDirection
- Added
DynamicPackResources
for generating resources via data providers at runtime - Added
RegistryHelper
for various vanilla registry related helper methods
Changed
- The Puzzles Access Api mod is now bundled with Puzzles Lib
- Overhauled data generation classes, moving and reworking them for the common project to be usable in the new
DynamicPackResources
- Refined
AbstractModPackResources
to better handle mod ids as well as allow for hiding a pack, a Forge exclusive feature - A mod providing biome modifications on Forge no longer needs to include its own biome modifier, the file is now automatically generated using a built-in data pack
- Overhauled internal implementation of
ItemAttributeModifiersCallback
Fixed
- Fixed a class loading issue related to
ItemModelDisplayOverrides
andEventInvokerRegistry
implementations - Fixed
AbstractParticleDescriptionProvider
not verifying the existence of used textures - Fixed an issue where the current game server wouldn't be properly stored on Fabric
[v8.0.33-1.20.1] - 2023-09-09
Changed
- Reworked reload listener handling introduced in the last version to fix issues with mod loading getting stuck due to reload listeners that have not been properly completed
- Changed handling of internal ids for multiple network handlers using the same namespace
[v8.0.32-1.20.1] - 2023-09-08
Added
- Added
ClientParticleTypes
for registering fully client-side particle providers
Changed
ContentRegistrationFlags
are now enabled via implementingBaseModConstructor::getContentRegistrationFlags
- Fabric is now more strict in enforcing
ContentRegistrationFlags
even when not strictly required to improve parity with Forge - Greatly expanded upon
ParticleProvidersContext
to allow for more kinds of particle types to be registered - Overhauled
ForwardingReloadListener
to support forwarding a collection ofPreparableReloadListener
instances instead of just a single one - Refactored
FabricReloadListener
into a more generalFabricReloadListenerHelper
class
[v8.0.31-1.20.1] - 2023-09-07
Added
- Add access widener for
EntityRenderDispatcher#renderers
on Fabric
[v8.0.30-1.20.1] - 2023-09-05
Added
- Puzzles Lib now prints a list of all installed mods to the log on start-up in an effort to help diagnose issues when no crash-report has been generated or provided
- This feature is only enabled on Forge, as Fabric Loader already does just that by default
Changed
- Refactored some mod loader specific code related to mod list entries
Fixed
- Fixed
LivingDeathCallback
only running on the server-side on Fabric
[v8.0.29-1.20.1] - 2023-09-05
Added
- Added
RenderLivingEvents
[v8.0.28-1.20.1] - 2023-09-04
Changed
- Deprecated
DistType
, this includes some refactors inNetworkHandlerV2
Fixed
- Fixed client-side interaction events potentially running after common interaction events on Fabric
[v8.0.27-1.20.1] - 2023-09-02
Added
- Added a helper system for checking if a mod is installed on the server-side
[v8.0.26-1.20.1] - 2023-08-19
Added
- Added a new separate
RegistryManager
that returns instances ofHolder.Reference
instead of our ownRegistryReference
implementation to be more inline with the vanilla registration system
[v8.0.25-1.20.1] - 2023-08-17
Added
- Added
InteractionInputEvents$AttackV2
,InteractionInputEvents$Use
andInteractionInputEvents$Pick
- Added
PlayerInteractEvents$AttackBlockV2
andPlayerInteractEvents$UseItemV2
- Added a few new helper methods to
ScreenHelper
Changed
- Cleaned up small parts to the event system to reduce duplicate code
- Revised implementation of all
PlayerInteractEvents
to match much more closely between Forge and Fabric ServerEntityLevelEvents$LoadV2
now fires for all loaded entities, not just when they are loaded from chunk storage, but also when they are freshly spawned in
Fixed
- Fixed brewing recipes not showing in some recipe viewer mods on Forge
[v8.0.24-1.20.1] - 2023-08-16
Changed
- Reworked implementation of
LivingDropsCallback
on Fabric to make it less likely for loot modifications from other mods to completely break all loot for a mob
Fixed
- Fixed
ServiceProviderHelper
not loading as early as it should - Removed debug code related to testing out new key binding features
[v8.0.23-1.20.1] - 2023-08-14
Added
- Added
CommonAbstractions::getMobSpawnType
- Some refactors to
ServerEntityLevelEvents
, including the addition ofServerEntityLevelEvents$Spawn
Fixed
- Fixed
ConfigDataSet
failing to dissolve when duplicate values are present
[v8.0.22-1.20.1] - 2023-08-14
Added
- Added
GatherPotentialSpawnsCallback
- Added
ServerEntityLevelEvents$LoadV2
,ServerEntityLevelEvents$Load
is now deprecated - Added
CheckMobDespawnCallback
- Added
EntityRidingEvents$Start
andEntityRidingEvents$Stop
- Added
CoreShadersContext
toClientModConstructor
for registering built-in shaders - Added
KeyActivationContext
to helper with registering keybinds that only work when a screen is open or while playing (no screen is open)
Changed
- Overhauled
GameRulesFactory
to add many convenient overloads, as well as cleaning up the Forge implementation - A few new methods in
AbstractLanguageProvider
for creative tabs and game rules - Adjusted
ScreenTooltipFactory
to no longer require aFont
instance - Refactored
KeyMappingsContext
to require aKeyActivationContext
instance - Reworked methods for registering new
PoiType
s inRegistryManager
to no longer require a customPoiTypeBuilder
instance - Migrate some internals on Fabric to Fabric Api's new model loading api
Fixed
- Fixed
ScreenTooltipFactory
removing empty lines from tooltips
[v8.0.21-1.20.1] - 2023-08-12
Fixed
- Fixed start-up crash when the Emojiful mod is installed
[v8.0.20-1.20.1] - 2023-08-12
Fixed
- Fixed implementation errors in
UseItemEvents.Tick
on Fabric which would prevent successfully using items like bows and tridents
[v8.0.19-1.20.1] - 2023-08-11
Added
- Added
TagProviderExtension
[v8.0.18-1.20.1] - 2023-08-10
Added
- Added
GameRenderEvents.Before
andGameRenderEvents.After
- Added helper methods to
ClientAbstractions
for gettingpartialTick
andSearchRegistry
Changed
- Deprecated
SearchRegistryContext
[v8.0.17-1.20.1] - 2023-08-04
Changed
- Custom smithing upgrade recipes without a smithing template are now automatically turned into crafting recipes with the same items and functionality to be visible in recipe viewers like JEI without having to provide dedicated support
[v8.0.16-1.20.1] - 2023-08-01
Fixed
- Fixed
LivingHurtCallback
not firing for players on Fabric - Fixed
UseItemEvents$Tick
always having a wronguseDuration
value - Fixed
PlayerInteractEvents$UseBlock
andPlayerInteractEvents$UseItem
not sending packets to the server for successful interactions if a result other thanInteractionResult#SUCCESS
is returned from the callback
[v8.0.15-1.20.1] - 2023-07-30
Fixed
- Reworked
ServerEntityLevelEvents$Load
andClientEntityLevelEvents$Load
on Fabric to prevent a potential memory leak when trying to prevent an entity from loading in
[v8.0.14-1.20.1] - 2023-07-30
Fixed
- Fixed an issue with the
Sheets
class accidentally being accessed too early, preventing modded materials such as wood types from registering correctly, which would lead to crashes when e.g. rendering signs
[v8.0.13-1.20.1] - 2023-07-26
Added
- Added
ScreenTooltipFactory
[v8.0.12-1.20.1] - 2023-07-23
Fixed
- Fixed a crash when calling
ModelEvents
on Forge
[v8.0.11-1.20.1] - 2023-07-23
Added
- Added
RenderHighlightCallback
- Added
RenderLevelEvents
Changed
- Shifted injection points for
InventoryMobEffectsCallback
to be compatible with the Just Enough Items mod on Fabric - Slightly changed some injection point shifts related to
AnimalTameCallback
[v8.0.10-1.20.1] - 2023-07-15
Added
- Added
ScreenTooltipEvents.Render
- Added two helper methods for getting
mouseX
andmouseY
toScreenHelper
[v8.0.9-1.20.1] - 2023-07-12
Added
- Added
RenderBlockOverlayCallback
- Added
FogEvents$Render
andFogEvents$ComputeColor
Fixed
- Fixed
ModelEvents
crashing on Fabric
[v8.0.8-1.20.1] - 2023-07-06
Changed
- Migrate
ModelEvents
to common event system
[v8.0.7-1.20.1] - 2023-07-02
Fixed
- Fixed a sound related crash on Fabric
[v8.0.6-1.20.1] - 2023-07-02
Fixed
- Fixed new mod loading architecture not allowing for multiple config handlers per mod
[v8.0.5-1.20.1] - 2023-07-02
Fixed
- Fixed a crash when rendering items on Fabric
[v8.0.4-1.20.1] - 2023-07-01
Changed
- Once again invert
ItemDisplayContext
s when registering item model perspective overrides
[v8.0.3-1.20.1] - 2023-07-01
Added
- Added
LoadCompleteCallback
Changed
- Internal changes to allow for more versatile mod loading
- Separate item model perspective now use built-in features on Forge and longer require a core mod there
[v8.0.2-1.20.1] - 2023-06-29
Fixed
- Re-upload to fix failed reobfuscation on Forge
[v8.0.1-1.20.1] - 2023-06-29
Added
- Added
DispenseBehaviorsContext
Changed
ModConstructor::onCommonSetup
andClientModConstructor::onClientSetup
now always run deferred on Forge, eliminating the previousModLifecycleContext
argument
Fixed
- A few possible
java.util.ConcurrentModificationException
s during start-up are now prevented by running setup tasks deferred on Forge
[v8.0.0-1.20.1] - 2023-06-25
- Ported to Minecraft 1.20.1
Files
Metadata
Release channel
ReleaseVersion number
v8.1.25-1.20.1-ForgeLoaders
Game versions
1.20.1Downloads
12733Publication date
November 15, 2024 at 9:48 AMPublisher
Fuzs
Owner