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2.0.2+1.21.1
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PvP Flag — Changelog
2.0.2
Update to config offset default because new rendering required different approach with different values. Format is still the same
2.0.0
Complete rewrite as a multiplatform Kotlin mod (Fabric + Forge).
- Added Forge support alongside Fabric using the Kotlin MultiLoader Template
- Replaced GameRule config with proper config files (Forge Config API Port)
flagLogic: MUTUAL or PERMISSIVE PvP modedisableTimeoutSeconds: configurable disable delay- Client config for skull icon position, size, and render distance
- Added timeout-based flag disabling with pulsing skull indicator
- Flag doesn't disable instantly — starts a countdown (default 5s)
- PvP damage during countdown cancels it
- Only the player themselves sees the countdown; others still see the flag as enabled
- Switched networking to badpackets (cross-platform)
- Switched state storage to SavedData (server-authoritative)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8VovaWDa:4Vw6uSgQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8VovaWDa:4Vw6uSgQ"
}

