1.1.2
Compatibility
Changes
PvPRandom v1.1.2 - Game Rules & Grand Battle Micro Update ๐ฅ
The Ultimate PvP Experience Just Got Polished!
PvPRandom v1.1.2 is a focused update that brings critical fixes, restores the highly requested Grand Battle mode, and ensures smoother gameplay with refined game rules and mechanics. โจ Whatโs New in v1.1.2 ๐ฎ Grand Battle Mode - Restored & Enhanced
The epic Grand Battle mode is back and better than ever! This large-scale PvP experience lets you battle with up to 16 players in a dynamically shrinking arena.
๐ Critical Bug Fixes & Improvements
-
PvP Mode Fixes
Resolved issues with PvP activation and deactivation.
Improved player state tracking during matches.
Fixed kit distribution inconsistencies.
-
Game Rules Now Work Correctly
All game rules now apply seamlessly across all modes:
Clear Items: Items are properly cleared when enabled.
Preparation Time: Countdowns respect the rule setting.
Time of Day: World time changes correctly.
Natural Regeneration: Health regeneration works as expected.
-
Jump Bug Fixed
Removed unintended jump restrictions during matches.
Players can now jump freely unless explicitly frozen (e.g., during countdowns).
๐ง Technical Improvements
Stable Schedulers: Timer tasks are now more reliable.
Optimized World Borders: Smoother shrinking with no lag.
๐ How to Use Grand Battle
Start a Grand Battle:
/grandbattle crystal 200 2.0 8
*This starts a Crystal kit battle in a 200-block arena, shrinking at 2 blocks/sec, with 8 players.*
๐ Why Update to v1.1.2?
Restored Grand Battle: The most requested mode is back!
Reliable Game Rules: No more unexpected behavior.
Smoother Gameplay: Jump freely and fight without restrictions.
Professional Polish: A seamless, bug-free PvP experience.
Update today and dive into the ultimate large-scale PvP showdown with Grand Battle mode! ๐โ๏ธ
PvPRandom v1.1.2 - Because every battle deserves to be grand!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RykLxGVV:eiT5KNB1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RykLxGVV:eiT5KNB1"
}

