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1.3.1-Forge
Compatibility
Changes
New Foot Block Detection Algorithm Completely rewritten the logic for locating the block beneath the player, now 100% accurate:
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Perfectly distinguishes between full blocks, slabs, stairs, snow layers, and other partial blocks
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No longer relies on multi-layer detection — better performance, more precise judgment
Road Detection System Refactored
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Added density check: must have ≥6 advanced blocks in a 3×3 area to enter advanced detection
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Requires at least 2 different block types to prevent false positives from single terrain types (e.g., grass plains)
Fixed Log Spam Issue Optimized debug log output — servers no longer get spammed with irrelevant logs during runtime
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fSuC4Z3o:tB7QSmW5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fSuC4Z3o:tB7QSmW5"
}

