2.0rp
Compatibility
Required content
Changes
What's new
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Rendering: reworked the rendering pipeline using Flywheel and optimized scenes with many model elements
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Copycats / FramedBlocks: expanded support for applied materials and custom geometry
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Banners: added rendering support, including banner patterns
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Added support for blocks using dedicated block entity renderers
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Copycats: added manual connected-texture settings with individual direction toggles
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Framed Collapsible Copycat: added geometry editing through face offsets, replacing the exposed solid_faces setting
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Model list: fixed missing copycat icons and FramedBlocks icons displaying without applied materials
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FramedBlocks: fixed newly added blocks incorrectly reusing previously loaded materials
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Framed Collapsible Copycat: fixed icon rendering inconsistencies related to solid_faces
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Local gizmos: fixed arrows not matching their interactive movement axes
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Editor: fixed gizmos not appearing on first opening
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GUI: improved support for GUI Scale 3× and 4× and reduced spacing between transform controls and block properties
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Properties: replaced pagination with a continuous scrollable list, with connected-texture settings at the bottom
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Removed the CBC Armor setting from the editor — Toughness, Resistance, and Hardness remain available
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Removed Billboard, Outline, and Glow Color controls from the editor
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Crafting: added recipes for Workspaces, the hammer, doors, trapdoors, and seats
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Workspace recipe: 1 iron ingot + 2 sticks → 8 Workspaces
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Door / trapdoor recipes: produce 3 doors / 2 trapdoors
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Seat recipe: Workspace + Create seat of any color → qModeling seat
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Survival: Workspaces without collision can only be broken with the hammer
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Survival: Workspaces with collision drop their saved structure only when broken with the hammer; other tools produce no drop
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Doors / trapdoors: applied the same hammer-based collection rules
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vbnIKl0H:QKYtBBRX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vbnIKl0H:QKYtBBRX"
}

