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Licensed ARR
Published 10 months ago
Updated 6 days ago
All versions
3v-1.21.11
Release
Quake Weapons 3v-1.21.116 days ago 7
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Forge
Supported environments
Client and server
Changes
- Added ammopickups & megahealth
- Shooting weapons is now aggroing monsters (config adjustable)
- Added a total ammo counter above the hotbar
- Improved rocket jumping capabilities (Squake required)
- Crafting ammo is now cheaper
- New quad damage model + texture
- Reworked powerup spawner. The more players are in an area, the more they spawn
- Visible camera knockback when shooting
- Reduced physical knockback when hitting targets
- Test kit command
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7kkKYwhK:31OjFTh5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7kkKYwhK:31OjFTh5"
}

