All versions
1.7.18
Release
[mc26.3] Quality of Queso 1.7.182 weeks ago 280
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
Version 1.7.18
Now requires DillonLib version 1.2.3 or greater.
Enhanced Durability Tooltips
- A new feature located under the GUI tab, where you can configure how durability tooltips look.
- You can choose to display a small dot with a color to represent item durability, and/or the following:
- The exact damage value (ex. 46/500)
- The percentage (ex. 95%)
- By default, the damage value is the only one enabled. You can configure it to however you'd like.
- Unfortunately, due to NeoForge's limitations, this feature is only available on Fabric.
Changes
- All hud elements (including armor status, item counter, locked hotbar slots, visual clcok, etc.) are now rendered separately. Please report any issues you may find on the GitHub Bug Tracker.
- New option category called "GUI". Some previous Miscellaneous options have been moved to this category.
- Also moved Highlight Matching Items and Matching Items Color to this new category.
- Users can now scroll-move on hotbar slots even when excluding hotbar.
- Excluded hotbar slots now only grayout if the user is attempting to quick drop.
- Moving highlighted items now plays the management sort sound.
- Scroll moving now plays the management sort sound.
- New names for Quality of Queso sounds:
- "Management Succeeds" β "Item(s) moved"
- "Management Rejects" β "Item move(s) rejected"
- "Management Drops" β "Item(s) dropped"
- "Management Sorts" β "Item(s) sorted"
- Added a "banned servers" option to warn the user which servers the mod shouldn't be used on. You can only configure this via the config file under the "accessibility" options.
- The only banned server by default right now is hypixel. You can remove or add more if you'd like.
- Added a warning message to the Lock Inventory button if the mod is not installed server-side.
- Holding or pressing ALT no longer auto focuses the recipe book search bar.
- Added "ItemStackMixin" option.
- Renamed "Generic Fov Percent Change" option β "Generic Fov Modifier".
- Moved some textures around, tweaks to lang, and other optimizations.
Item/Arrow Counter Changes
- Overall improved the item/arrow counter's functionality.
- Thrown and picked up items are now prioritized over the player's offhand item.
- The color for the arrow counter text when a held bow has infinity is now white instead of green.
- Pulling back a normal bow now displays a bow indicator next to the arrow counter, similar to the crossbow indicator introduced in a previous version.
- If the bow is fully charged, you will see a ready-to-shoot bow texture instead of the normal bow.
- Added new option called Indicators to toggle the mini bow and crossbow from displaying.
- Bow and crossbow indicators render respectively to the arrow the player is using.
- A bundle now appears next to the counter if the count contains items inside transportable containers (toggleable with Indicators option).
- The arrow counter no longer counts arrows toward the counter that are inside transportable containers, but instead displays the bundle indicator to indicate that there are extra arrows in a transportable container.
- Display Total With Stacks no longer renders if a mini bow or mini bundle is currently displaying.
- Holding a bow with Infinity no longer counts normal arrows toward the arrow counter when using a special type of arrow.
- In addition to this, a small infinity symbol in italic text will appear above the counter to indicate that the player still has Infinity to use after their special arrows.
- Holding a bow with Infinity does no longer displays colored highlighting or warning indicators when using a special type of arrow.
- Right-tapping a crossbow to attempt to charge it (but not fully charging it) no longer displays the arrow counter for # of seconds.
- Several bugs fixed (some not mentioned below) related to arrow x item counter.
Bugs Fixed
- #38: Count All Arrows feature doesn't work following the support for firework rockets on crossbows w/ the item counter.
- #39: Using a projectile weapon and then switching to any item other than a projectile weapon only displays the count for the arrow type that was shot, not counting all arrows if desired.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Sj7HGYie:wuZI8YUw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Sj7HGYie:wuZI8YUw"
}

