
QuestPointers
ArchivedGive your players in-world pointers towards targets for your quests
620downloads
6followers
620downloads
6followers
QuestPointers has been archived. QuestPointers will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.20.4
1.20.2
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Details
QuestPointers
If you want to create quests or something similar where your player has to walk to a certain location, you can use this plugin to show him "pointers" or "direction indicators" that guide him to his target.
Available pointers:
- ActionBar - simple looking too much to the left or right indicator
- Beacon - When within render distance a beacon will appear on top of the target
- Color of the beacon beam is customizable per target
- BlinkingBlock - When sufficiently close a repeating sequence of blocks appear on top of the target
- BossBar - A compass is visible in the boss bar with colored squares showing the direction of the target
- Compass - Sets the compass target of the player to the provided target
- The previous target will be overridden and lost
- Hologram - A hologram will appear in the general direction of the target
- Item, name and text color are customizable per target
- Particles - Particles appear at the feet of the player pointing in the direction of the target
- Trail - The plugin attempts to find a path towards the target and shows it with a trail of particles
For images showcasing how this could look, please take a look at the gallery of my Waypoints plugin, for which these pointers are primarily designed.
Commands:
To be able to use these commands, the permission questpointers.command is required.
/questpointers stopAll <player>:
<player>: The player to disable all enabled targets for
/questpointers add <player> <x> <y> <z> [<world>] [<color>] [<item>] [<enabledPointers>] [<name...>]:
<player>: The player to add an additional target for<x>,<y>and<z>: The coordinates of the target<world>: The name of the world the target is in, or_to use the world the player is in<color>: The color for the beacon beam and the text to use, or use_to use the default value from the config<item>: The item to use as an icon for the hologram, or use_to not use one<enabledPointers>(available whencommandVersionis at least 1): Select a subset of available pointers to use for this specific target separated by a comma, or_to use all configured ones<name...>: The name to use for the hologram pointer, can be multiple words

