All versions
1.7.1
Release
Quests Cobb 1.7.1last month 148
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
1.7.1
Added
- Complete Visual Redesign (Cartoon / 3D Bevel UI Style):
- Replaced the legacy dark rectangular interface with a vibrant, modern sky-blue container window (
#2196F3) featuring 3D ocean-blue bevels (#1565C0) and smoothed corners. - Implemented 3D beveled buttons with tactile press animations (
UIBevelRenderer):- Golden Yellow 3D buttons (
#FFC107face,#C78800shadow) for primary actions ("Claim", "Claim All", "Save", "New"). - White and Blue 3D buttons for navigation, categories, and milestone toggles.
- Red 3D buttons for destructive operations ("Delete", "Reset Player").
- Golden Yellow 3D buttons (
- Added circular white 3D close button
(X)in the top-right corner.
- Replaced the legacy dark rectangular interface with a vibrant, modern sky-blue container window (
- Scrollable Horizontal Category Tabs Bar:
- Horizontal category ribbon at the top with 3D Left (
<) and Right (>) arrow buttons and mouse wheel scrolling support. - Active category highlighted with a prominent golden 3D button.
- Horizontal category ribbon at the top with 3D Left (
- Full-Width Modernized Quest Cards with Descriptions:
- Two-column responsive card layout taking full window width for maximum readability.
- Explicit multi-line information on every card: Quest Title (bold), clear Objective Description (what to do), and Progress details.
- Visual item icons (Pokéballs, elemental type items, pickaxes for jobs, compasses for generations, etc.).
- Smooth rounded progress bars with glossy highlight lines.
- One-Click "Claim All":
- Added a golden 3D button in the header bar allowing players to claim all completed rewards in the active category with a single click.
- Battle Pass Style Horizontal Milestone Reward Track:
- Integrated an expandable horizontal progression track with golden diamond/rhombus reward badges (
#FFD54F). - Renders reward item icons with quantity badges (e.g. Ultra Balls x10, Waystones), milestone threshold numbers, and status badges (
Claim,Reached ✓,Locked).
- Integrated an expandable horizontal progression track with golden diamond/rhombus reward badges (
- Complete Quests Administration Overhaul (
/quests admin):- Fully overhauled the admin screen into 6 dedicated 3D tabs:
- Daily Quests: Search bar, items list with mouse wheel scrolling, modular cards for General Info, Quest Conditions, and Rewards.
- Custom Quests: Category selector, ID, type selector cycling, conditions, and rewards.
- Categories: Custom categories manager with live ordering.
- Rewards: Built-in reward overrides and extra reward grants.
- Players: Rich profile inspection card showing real-time statistics (claimed rewards, captures, types, generations, playtime, battles, shinies) and player reset.
- Settings: Dedicated server configuration tab featuring large 3D toggle switches, quests-per-day configuration, permission summaries, and one-click config application & reload.
- Fully overhauled the admin screen into 6 dedicated 3D tabs:
- Comprehensive Multilingual Support (Full I18n):
- Full localization in French (
fr_fr), English (en_us), and Spanish (es_es) across all user and admin menus (quests.ui.*,quests.desc.*,quests.admin.*). - Zero hardcoded interface text; all buttons, badges, descriptions, and tabs adapt dynamically to the player's selected language.
- Full localization in French (
- Configurable Multi-Theme Interface (4 Color Themes: Blue, Red, Yellow, Green):
- Added complete palette customization supporting 4 rich cartoon/3D themes:
- Blue (
BLUE): Sky Blue (#2196F3), Ocean Blue border (#1565C0), Deep Blue panel (#0D437F). - Red (
RED): Crimson Red (#E53935), Dark Burgundy border (#B71C1C), Dark Wine panel (#5A1010). - Yellow (
YELLOW): Golden Amber (#FFA000), Deep Amber border (#E65100), Warm Cocoa panel (#4E342E). - Green (
GREEN): Emerald Green (#43A047), Forest Green border (#1B5E20), Deep Emerald panel (#0E3D1E).
- Blue (
- Fully configurable in
config/quests/quests.jsonvia the"uiTheme"field ("BLUE","RED","YELLOW","GREEN"). - Fully configurable directly in-game in the admin screen (
/quests admin-> Onglet ParamètresSETTINGS) with a 3D interactive cycling button and immediate visual preview. - Seamless client-server networking synchronization (
OpenMenuPayload,AdminScreenPayload,AdminActionPayload) ensuring all players view menus in the configured theme. - Full localization in French, English, and Spanish for theme names and menu settings.
- Added complete palette customization supporting 4 rich cartoon/3D themes:
- Dedicated Configurable Keybinding (Default 'O'):
- Registered a customizable keybinding in Minecraft Options > Controls > Key Binds under the "Cobblemon Quests" category.
- Default key set to
O(can be rebound to any key, e.g.K). - Pressing the key in-game instantly requests and opens the quests menu without opening chat or typing commands.
- Pressing the key again while inside
QuestsMenuScreenimmediately closes the menu. - Dedicated C2S network packet
RequestOpenMenuPayloadhandling the menu request cleanly and reliably. - Full translations in French, English, and Spanish for the key and category names.
- Responsive UI Adaptation for all GUI Scales & Screen Sizes:
- Full fluid layout responsiveness across all Minecraft GUI scales (Small, Normal, Large, Auto) and resolutions (from windowed 480x270 up to 1440p / 4K).
- Removed restrictive hardcoded min-bounds (
MIN_PANEL_W = 760,MIN_PANEL_H = 430), allowing panels to scale cleanly between 320px and 960px width, and 220px to 560px height with zero screen clipping or negative coordinate overflows. - Adaptive milestone progress track in
/quests: compact mode dynamically reduces track height (64px) on small screens to ensure quest cards always maintain full visibility and scrollability. - Header badge collision safeguard: dynamic width checking prevents the active category badge from overlapping "CLAIM ALL" or "MILESTONES" buttons.
- Fluid Settings tab in
/quests admin: switches automatically between a 3-column layout (wide screens) and a compact 2-column layout (smaller screens) with auto-adapting storage cards. - Vertical scissor-clipped scrolling (
editorScrollY) with 3D scrollbar in/quests admin: allows smooth mouse wheel scrolling through all cards and guarantees Save/Delete buttons are always 100% accessible on any screen height. - Responsive header tabs with automated text truncation for compact displays.
- Audio Feedback: Added UI click sound effects on all buttons and claim actions (
SoundEvents.UI_BUTTON_CLICK).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AE9CEHCV:GaAKBM1C"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AE9CEHCV:GaAKBM1C"
}

