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1.4.0
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Choose where you craft from — and craft smoother
QuickCraft 1.4.0 hands you the controls: decide whether it pulls from your chests, your backpack, or both — and it now keeps up when you craft fast.
A source switch, right on the crafting screen
A small Source button sits next to the crafting grid. Click it to cycle between:
- All Items — pull from your inventory and nearby chests (the classic behaviour).
- Only Backpack — use just what's in your inventory; ignore chests.
- Only Chests — pull from nearby chests only and leave your inventory alone.
The recipe book follows your choice instantly: switch to Only Chests and it shows only
what your chests can make; switch to Only Backpack and it shows only what's in your bag.
You can also set the default in the settings screen (/quickcraft), and the on-screen
switch overrides it for your current session.
Turn QuickCraft off in your inventory grid
Prefer QuickCraft only at the crafting table? There's a new Inventory Crafting toggle in the settings screen. Turn it off and your 2×2 inventory grid goes back to plain vanilla — nothing gets pulled in, so chest items never end up sitting in your inventory. The crafting table is unaffected.
No more stutter when crafting fast
Rapidly taking crafted items used to make the game hitch for a moment while it re-scanned every nearby chest on each craft. QuickCraft now reuses a recent scan for a short window, so crafting a whole stack stays smooth.
Everything works at the crafting table and (when enabled) your inventory's 2×2 grid.
A heads-up on Only Chests: it controls what QuickCraft pulls and what the recipe book shows, but vanilla's recipe book still places matching items from your inventory when you click a recipe. To leave your inventory completely untouched, use the Inventory Crafting toggle, or keep those ingredients out of your bag.
Still requires CodxLib installed alongside QuickCraft (listed under Dependencies).
Found a bug or have an idea? Let me know your loader and Minecraft version. Thanks for using QuickCraft 💛
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EX0ykZVY:9HlsgHYH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EX0ykZVY:9HlsgHYH"
}

