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Details
1.1.0
Compatibility
Required content
Changes
What's new
- The recipe book now uses your chests. Recipes you can make with items in nearby storage light up as craftable — not just the stuff in your backpack. Works at the crafting table, your inventory grid, and furnaces.
- Recipes show up automatically. If the materials are nearby, the recipe appears in your book — even for things you've never personally held. So if you've got oak planks in a chest, oak stairs are right there ready to make.
- Furnaces, smokers, and blast furnaces. Click a recipe in the furnace's recipe book and QuickCraft loads the item to smelt from your chests and adds fuel for you — using coal and charcoal first so it won't burn your wood unless it has to.
- Tell QuickCraft to leave a chest alone. Rename a chest to include
[ignore]and it'll be skipped (great for decoration or off-limits storage). See below. - Locked chests stay locked. Containers sealed with a lock are left untouched unless you're holding the key.
- Smarter material matching. Interchangeable materials (like any kind of planks) are treated as equal when filling a recipe.
- Optional ender chest support, if you want your ender chest counted too.
Fixes
- The big one: no more freezing. Opening the recipe book, crafting table, or even your inventory could drop the game to a near-frozen crawl for several seconds. That's gone.
- No more furnace lock-up. Using the furnace recipe book could hang the game so badly you couldn't even close it. Fixed.
- No more recipe-book crash. Opening the recipe book could crash the game in certain cases. Fixed.
- No more false "can't craft" recipes. Items in your chests were sometimes shown in red as if you couldn't use them. Now they're correctly shown as available.
- "Show All" shows all again — including recipes you can't currently craft.
- Smoother with big bases. Large connected storage rooms no longer cause lag spikes.
Leaving a chest out
By default QuickCraft uses every chest in range. To skip one, rename the chest in an
anvil so its name includes [ignore] (for example Decorations [ignore]) before you
place it. Want it back in? Just rename it without the tag.
Works with most storage mods
Modded chests and barrels work as long as they act like normal storage. Big network-style systems (like Applied Energistics 2 or Refined Storage) aren't supported automatically yet — that's on the to-do list.
Most of these options can be adjusted in QuickCraft's config file if you want to fine-tune things. Found a bug or have an idea? Let me know your loader and Minecraft version.
Thanks for using QuickCraft 💛
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EX0ykZVY:VJrPrSDv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EX0ykZVY:VJrPrSDv"
}

