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Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 3 months ago
All versions
2.0.0
Release
QuickTree 2.0.03 months ago 831
Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
1.20.x
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
v2.0.0
Major Release - Complete Overhaul
Version 2.0.0 represents a complete rewrite of QuickTree with significantly enhanced animations, better performance, and improved player experience.
+ Added:
Animation System
- Completely remade animation logic with physics-based tree falling
- Terrain-following trunk animation - Trees now bend and follow the ground topology as they fall
- Animated leaves with collision detection - Leaves fall realistically and interact with the environment
- Configurable animation speed - New config options to control animation timing:
base-fall-ticks: Minimum animation duration (default: 8 ticks)ticks-per-tree-block: Additional time per block of tree height (default: 2 ticks)max-fall-ticks: Maximum animation duration cap (default: 80 ticks)animate-leaves: Toggle leaf animations on/off for performance (default: true)
Tree Detection & Protection
- Player-placed block protection system - The plugin now tracks blocks you place and won't trigger tree felling on structures you build
- Improved log-seeking algorithm - Better detection of tree structures
- New leaf-seeking algorithm - More accurate leaf detection and clean-up
- Changed wood detection method - Enhanced tree identification logic
Quality of Life
- Version-agnostic particle spawn system - Better compatibility across Minecraft versions
- Trees no longer fall toward the player - More predictable behaviour and better visuals
+ Fixed
- Made single-block "trees" not trigger the animation
- Cleaned up functions and methods throughout the codebase
+ Changed
- Complete animation system rewrite - More realistic physics simulation
- Refactored wood detection - More efficient tree structure identification
Version Comparison
What's New in 2.0.0 vs 1.3.0
Major Improvements:
- Completely new physics-based animation system with terrain following
- Animated leaves that fall realistically (optional for performance)
- Player-placed block protection - build with logs without worry
- Configurable animation speeds and durations
- Improved tree detection algorithms
- Comprehensive documentation
Breaking Changes:
- Minimum Java version increased to 17
Links
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kV1mRVFa:uPtCAmSw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kV1mRVFa:uPtCAmSw"
}

