1.2.0
Compatibility
Changes
Massive Sound Overhaul: Over 100+ new actions now create noise! Opening chests, using doors, clicking buttons, jumping, taking damage, and splashing in water will now alert enemies. Fully Customizable: Added a Config file! You can now tweak all detection distances and noise levels to balance the game exactly how you want. UI Redesign: The HUD is now sleeker, more compact, and moved to the bottom right corner for a cleaner screen. Anti-Lag System: Highly optimized code ensures the mod runs smoothly on servers and heavy modpacks without dropping TPS.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4HxLoI7a:dVTClcOV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4HxLoI7a:dVTClcOV"
}

