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1.4.6
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š Version 1.4.6
šļø Landfall ā the endless ocean now hides islands worth finding, worth mining, and worth defending
⨠New Features
- šļø Added three island sizes: small, medium, and large
- āļø Islands can now generate iron and coal ore
- š§ Added the /nearestisland command to locate the closest island
- š§ Islands can now spawn hostile mobs at night
šļø Islands
- š¢ Small
- š” Medium
- š“ Large
āļø Ores
Island rock can now hide ore, hidden among the stone.
| Ore | Chance per stone block |
|---|---|
| Iron Ore | ~0.45% (1 in 220) |
| Coal Ore | ~1.36% (3 in 220) |
š§ /nearestisland Command
/nearestislandā nearest island of any size/nearestisland small/medium/largeā nearest island of that size- Returns a clickable teleport link Access:
- ā Always available in Creative and Spectator
- š In Survival and Adventure, only with cheats enabled
š§ Hostile Mobs on Islands
| Setting | Value |
|---|---|
| Check interval | every 40 ticks (2s) |
| Search radius | 40 blocks around player |
| Max light level | 7 |
| Min. distance from player | 6 blocks |
| Spawn attempts per check | 4 |
| Max hostiles near player | 8 |
| Vertical search range | Y 85 ā Y 112 |
Mob odds:
| Mob | Weight |
|---|---|
| Zombie | 55 |
| Skeleton | 30 |
| Spider | 30 |
| Creeper | 20 |
āļø Technical Changes
- šļø Added small/medium/large island size categories to world generation
- āļø Added weighted iron/coal ore rolls to island stone generation
- š§ Added /nearestisland command with small/medium/large subcommands and a teleport link
- š Restricted /nearestisland to Creative/Spectator, or Survival/Adventure with cheats enabled
- š§ Added a dedicated hostile mob spawner for islands, independent of the ocean biome's natural spawn list
- šÆ Implemented weighted mob selection and light/distance-based spawn gating
The ocean isn't as empty as it looks ā and neither are its islands. šļø
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9VSIh0VK:7VshnyBB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9VSIh0VK:7VshnyBB"
}

