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1.4.2
Compatibility
Changes
š Version 1.4.2
š¦ Into the Deep ā diamonds now await in the depths, but the ocean has gained a new apex predator
⨠New Features
- š¦ Added Sharks, a dangerous new hostile ocean mob
- š Expanded Stage 6 progression with underwater diamond generation
- š Improved deep-ocean exploration with a new risk versus reward experience
š Progression System
Complete objectives to unlock new loot tiers.
š Stage 6 ā Into the Depths
Objective: Dive 10 blocks deep wearing a turtle helmet
Unlocked Loot
- Potion of Water Breathing (03:00)
New in 1.4.2
- š Diamonds now generate between Y 60 and Y 70
š¦ Sharks
A new hostile ocean predator has been added.
š Spawning
- Spawn naturally between Y 60 and Y 80
- Spawn in groups of 1ā3 sharks
āļø Behavior
- Once a shark spots a player, it begins pursuing them
- Nearby sharks are alerted and join the hunt
- Sharks continue following their target even after losing direct sight
- If the player leaves the water, sharks circle nearby for 30 seconds
- After that, they lose interest and swim away
- They cannot target the same player again until 20 seconds have passed and they spot the player once more
- Sharks eat any dropped item they pick up after 3 seconds
š Attributes
- ā¤ļø Health: 16 (8 hearts)
- š”ļø Attack Damage: 2.5
- š Movement Speed: 1.3
- š Follow Range: 24 blocks
š Gameplay
- š Diamonds can now be obtained by progressing into the deepest ocean layers.
- š¦ Exploring those depths is now much more dangerous, as sharks actively hunt nearby players.
āļø Technical Changes
- š Added diamond generation between Y 60ā70 after reaching Stage 6
- š¦ Added shark spawning between Y 60ā80 with group spawning support
- šÆ Implemented coordinated shark alert and pursuit AI
- ā³ Added persistence and cooldown logic for shark targeting
- š Implemented dropped-item consumption behavior
The deepest waters now hold the greatest treasures... and their deadliest guardians. š¦
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9VSIh0VK:ZSgUOFBL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9VSIh0VK:ZSgUOFBL"
}

