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1.3.7
Compatibility
Changes
๐ Version 1.3.7
๐ Progression Update โ unlock new floating loot as you survive and expand your raft
โจ New Features
- ๐ Expanded the Progression System with new midโlate game stages and rewards
- ๐ Added new advancements to guide underwater and armor progression
- ๐ชธ Introduced new ocean-based loot tiers (kelp, prismarine, turtle materials)
- ๐ข Added a new Enchanted Turtle Shell with special underwater mechanics
- ๐ Improved water interaction mechanics in the Raft dimension
๐ Progression System
Complete objectives to unlock new loot tiers.
๐ช Stage 5 โ Iron Head
Objective: Craft an Iron Helmet Unlocked Loot
- Kelp, Turtle Scute, Prismarine Shard
๐ Stage 6 โ Into the Depths
Objective: Dive 10 blocks deep wearing a turtle helmet Unlocked Loot
- Potion of Water Breathing (03:00)
๐ข Enchanted Turtle Helmet
A new upgraded turtle helmet has been added.
๐งต Crafting Recipe
P
P T P
- T = Turtle Shell
- P = Potion of Water Breathing (03:00)
- Result: 1x Enchanted Turtle Shell
๐ Effects
- Grants Water Breathing for 4 minutes
- Effect resets only after being out of water for 1 minute
- Re-entering water restores duration back to 4 minutes
- Wearing a Turtle Helmet or Enchanted Turtle Helmet makes you immune to water currents in the
raftworld:raftdimension
๐ New Advancements
- ๐ช Iron Head โ Craft an Iron Helmet
- ๐ Into the Depths โ Dive 10 blocks deep wearing a turtle helmet
๐ Gameplay
- ๐ Water current mechanics now interact with armor progression (turtle gear immunity)
โ๏ธ Technical Changes
- ๐ Expanded progression manager with Stage 5 and Stage 6 support
- ๐ Added new advancements for helmet crafting and deep diving objectives
- ๐ชธ Added new loot tables for ocean progression tiers
- ๐ข Implemented enchanted turtle helmet status system and water-state tracking
- ๐ Updated current physics to respect turtle helmet immunity
A deeper ocean, a stronger raft, and new ways to survive beneath the waves ๐
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9VSIh0VK:g11Xb2YG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9VSIh0VK:g11Xb2YG"
}

