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1.1.0
Compatibility
Required content
Changes
Im finally back after a real while of being busy with other works. This version kinda change some stuff
- Corpses are a lot more fragile since it was kind of hard to loot them, i guess
- More mobs are blacklisted from becoming corpse, yes some caused real problems around
- Tamed mobs should NOT despawn
forgot to say.. Some mobs like Iron golems will despawn sooner
A LOT MORE ACCURATE PHYSICS YIPPIE, Try to shoot something at one health with a bow or som..?
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SzfkREuN:FURW6mfl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SzfkREuN:FURW6mfl"
}

