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1.0.2-1.21.1
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🚂 Railway Evolution v1.0.2 [RELEASE] — The Vanilla Edition. This major update fixes critical manual override bugs and fully adapts the AI for the latest Create versions. We've completely rewritten the limits system and added granular braking configurations.
🔹 Key Features: 🚀 NeoForge Native: Fully compatible with Create 0.6.9 / 0.6.10 on Minecraft 1.21.1. 🎮 Manual Override Fix: AI "Control Lock" is gone. If you take the controls, the AI steps aside. ♾️ Infinity Mode: The /railway infinity command now successfully bypasses track and train length limits. 📐 Curve Awareness: Trains no longer go "blind" on turns. Full obstacle detection on curved tracks is restored.
🛠 Changelog: 🔴 Fixes & Optimizations:
Manual Control: AI now correctly detects manual override (runtime.paused). If a player is driving, the AI disables all forced braking to give you full control.
Passenger Logic: Passengers and drivers are no longer detected as obstacles "on the tracks." Your train won't emergency brake for its own crew anymore.
Junction Tiebreak: Gridlocks are solved. If two trains reach a junction at the exact same time, a UUID-based tiebreak ensures only one yields.
Yielding Polish: Improved logic for clearing intersections. Slow-moving trains will no longer cause others to wait indefinitely.
🟢 New Improvements:
Infinity Mode (Tracks & Trains): Completely rewritten to work with new Create configs. Using /railway infinity now increases limits for track placement, bogey count, and station length to 10,000 blocks.
Curve Detection: Restored AI functionality on curved sections where Create's data often resets. Trains now see each other clearly even on sharp turns.
New Braking System: Added advanced commands to fine-tune how your trains stop.
💬 Console Commands:
/railway braking distance <5-200> — Sets obstacle detection range (Default: 50 blocks).
/railway braking sharpness <1-10> — Sets braking intensity (1: Smooth/Early, 10: Aggressive/Late).
/railway infinity [true/false] — Toggles unlimited track placement and train lengths.
⚠️ Requirements: NeoForge 1.21.1 | Create 0.6.10+
Thank you for 1,500 downloads! Let's keep the tracks moving! 🚂💎🔥
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VcPwJKGX:vXUNt2lq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VcPwJKGX:vXUNt2lq"
}

