Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
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Details
Raise & Resurrection & Ascend
Give players one server-authoritative downed state before final death.
RRA keeps the downed lifecycle narrow: native totems, healing recovery, teammate totem rescue, and final death with the original cause.
How it works
- Native death protection runs first. A held Totem of Undying can save the initial lethal hit normally.
- Without protection, lethal damage leaves the player at 1 health, starts a one-minute absorption clock, and forces the crawling presentation.
- Damage consumes the same absorption clock. Healing to
min(max health, 20)revives the player. - If the clock expires or follow-up damage finishes it, the original downing source re-enters Minecraft's native damage and death-protection pipeline. A held totem can therefore protect this final boundary too.
- Another player can right-click the downed player with a vanilla Totem of Undying. One totem is consumed unless the helper is in Creative mode; the recipient receives Minecraft's native totem activation, effects, advancement/stat trigger, game event, and animation.
- The downed player may hold G for 2 seconds to give up. The client reports only key transitions; the server counts all 40 ticks and dispatches the original downing cause through native totem protection.
The original damage type, entity UUID/dimension references, source position, and immutable death message persist across reconnects and server restarts. RRA never substitutes a later finishing hit as the final death cause. Invalid legacy state with no verifiable cause is safely cleared instead of inventing a cause.
Downed and death announcements respect showDeathMessages and vanilla team visibility.
Scope
RRA does not implement food feeding, drink transfer, special apples, or administrator revival commands.
For a broader cooperative setup, consider pairing it with:
- Let Your Friend Eating or another friend-feeding mod;
- Let Your Friend Drink for native drink-item completion on the recipient (Minecraft 1.21.1, 26.1.2, and 26.2 on Fabric or NeoForge);
- an Always Eat / No Hunger style mod so healing foods remain usable when hunger would normally block eating.
These are recommendations, not dependencies.
Supported versions
| Minecraft | Fabric | NeoForge | Java |
|---|---|---|---|
| 1.21.1 | ✓ | ✓ | 21 |
| 26.1.2 | ✓ | ✓ | 25 |
| 26.2 | ✓ | ✓ | 25 |
Requirements
- Install the matching RRA JAR on both client and server.
- Fabric builds require Fabric API.
- No gameplay mod is required.
Source code and release assets: GitHub


