Tags
Creators
Details
8.1.3
Compatibility
Required content
Changes
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Added config option for how much damage the carrat rat upgrade should take every time its bitten
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Added a config option for how much of a point multiplier rats get from armor
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Added a tooltip to the little back worm to tell how to get centipedes now
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Added a little visual indicator above a rat's head to show when its fishing
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Added turkish language support
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Updated chinese language support
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Added 2 more named rat skins
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Rats can now harvest sugar cane, sweet berry bushes, nether wart, and glow berries
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Demon rats now have a 1/100 chance to be a soul variant even if they dont spawn in a soul sand valley
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Baby rat growth can now be accelerated by feeding them cheese, similar to other baby animals
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Rats on mounts now properly teleport to their owner when far away
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Improved plague effect syncing. Mobs should no longer get stuck with it on and will now always visually show they have the effect
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Single row plague heart rendering has been moved to a config option as I cant account for every mod that changes heart rendering
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Updated the running animation for rats in rat wheels to look more natural
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JEI will no longer show cheesemaking recipes if the cheesemaking config option is disabled
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Biplanes will no longer make sounds or spin their propeller if on the ground
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Fixed rats not collecting fluids from modded tanks
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Fixed rats not depleting their stored energy when charging held items
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Fixed DJ rats playing multiple records on top of each other when the disc is switched
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Fixed biplane mounts flying upwards indefinitely
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Fixed rat wheels not exporting power
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Fixed an issue with ore nuggets and modded ores that have odd drop conditions
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Fixed tamed rats jumping fences
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Fixed ore doubling rats not eating ore when set to transfer items
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Fixed fisherman rats not fishing treasure enchants
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Fixed the rat crafting table consuming too many items on craft
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Fixed mob filter upgrade not saving its configuration
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Fixed the TNT expert upgrade having an unlocalized tooltip line
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Fixed rat dragon fire blocking attacks
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Fixed pied pipers not being classified as illagers
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Fixed the time manipulator upgrade having an incorrect area of effect
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Fixed a compat issue with Dye Depot
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Fixed rat papers tooltip
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Fixed fov effects (synesthesia zoom and ratlantis bow shooting) not respecting the FOV slider
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Fixed rats duping leashes when tamed
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Fixed rat duping with multishot
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Fixed logging error regarding purifying liquid
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CETpiisl:EbBp44Gs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CETpiisl:EbBp44Gs"
}

